* Add PreventFTLComponent and changed FTL check * Remove component body. --------- Co-authored-by: Milon <milonpl.git@proton.me>
10 lines
287 B
C#
10 lines
287 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Shuttles.Components;
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/// <summary>
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/// Add to grids that you do not want to FTL, but still might want to pilot.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class PreventFTLComponent : Component;
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