Files
tbd-station-14/Content.Shared/Power/Components/SharedApcPowerReceiverComponent.cs
metalgearsloth 63dfd21b14 Predict dumping (#32394)
* Predict dumping

- This got soaped really fucking hard.
- Dumping is predicted, this required disposals to be predicte.d
- Disposals required mailing (because it's tightly coupled), and a smidge of other content systems.
- I also had to fix a compnetworkgenerator issue at the same time so it wouldn't mispredict.

* Fix a bunch of stuff

* nasty merge

* Some reviews

* Some more reviews while I stash

* Fix merge

* Fix merge

* Half of review

* Review

* re(h)f

* lizards

* feexes

* feex
2025-04-19 16:20:40 +10:00

23 lines
635 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Power.Components;
[NetworkedComponent]
public abstract partial class SharedApcPowerReceiverComponent : Component
{
[ViewVariables]
public bool Powered;
/// <summary>
/// When false, causes this to appear powered even if not receiving power from an Apc.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public virtual bool NeedsPower { get; set;}
/// <summary>
/// When true, causes this to never appear powered.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public virtual bool PowerDisabled { get; set; }
}