Files
tbd-station-14/Content.Shared/PAI/SharedPAISystem.cs
ArchRBX 8045373197 pAI Software Catalog (#36857)
* initial commit

* add the shop and make it work

* add existing pai actions to the software shop

* added power monitor app

* killed the power and crew monitor software, too powercreepy

* fix test failures

* fix more test failures

* fix merge conflicts

* code changes to conform with review

* fix unintentional submodule update

* submodule update

* remove unused currency prototype ref

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Co-authored-by: archrbx <punk.gear5260@fastmail.com>
2025-04-23 16:55:35 -07:00

39 lines
1.3 KiB
C#

using Content.Shared.Actions;
namespace Content.Shared.PAI;
/// <summary>
/// pAIs, or Personal AIs, are essentially portable ghost role generators.
/// In their current implementation, they create a ghost role anyone can access,
/// and that a player can also "wipe" (reset/kick out player).
/// Theoretically speaking pAIs are supposed to use a dedicated "offer and select" system,
/// with the player holding the pAI being able to choose one of the ghosts in the round.
/// This seems too complicated for an initial implementation, though,
/// and there's not always enough players and ghost roles to justify it.
/// </summary>
public abstract class SharedPAISystem : EntitySystem
{
[Dependency] private readonly SharedActionsSystem _actions = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PAIComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<PAIComponent, ComponentShutdown>(OnShutdown);
}
private void OnMapInit(Entity<PAIComponent> ent, ref MapInitEvent args)
{
_actions.AddAction(ent, ent.Comp.ShopActionId);
}
private void OnShutdown(Entity<PAIComponent> ent, ref ComponentShutdown args)
{
_actions.RemoveAction(ent, ent.Comp.ShopAction);
}
}
public sealed partial class PAIShopActionEvent : InstantActionEvent
{
}