43 lines
1.5 KiB
C#
43 lines
1.5 KiB
C#
using Content.Shared.Beeper.Components;
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using Content.Shared.Item.ItemToggle;
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using Content.Shared.Pinpointer;
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using Content.Shared.ProximityDetection;
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using Content.Shared.ProximityDetection.Components;
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using Content.Shared.ProximityDetection.Systems;
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namespace Content.Shared.Beeper.Systems;
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/// <summary>
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/// This handles controlling a beeper from proximity detector events.
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/// </summary>
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public sealed class ProximityBeeperSystem : EntitySystem
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{
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[Dependency] private readonly BeeperSystem _beeper = default!;
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/// <inheritdoc/>
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public override void Initialize()
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{
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SubscribeLocalEvent<ProximityBeeperComponent, NewProximityTargetEvent>(OnNewProximityTarget);
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SubscribeLocalEvent<ProximityBeeperComponent, ProximityTargetUpdatedEvent>(OnProximityTargetUpdate);
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}
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private void OnProximityTargetUpdate(EntityUid owner, ProximityBeeperComponent proxBeeper, ref ProximityTargetUpdatedEvent args)
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{
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if (!TryComp<BeeperComponent>(owner, out var beeper))
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return;
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if (args.Target == null)
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{
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_beeper.SetMute(owner, true, beeper);
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return;
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}
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_beeper.SetIntervalScaling(owner, args.Distance / args.Detector.Range, beeper);
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_beeper.SetMute(owner, false, beeper);
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}
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private void OnNewProximityTarget(EntityUid owner, ProximityBeeperComponent proxBeeper, ref NewProximityTargetEvent args)
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{
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_beeper.SetMute(owner, args.Target == null);
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}
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}
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