Files
tbd-station-14/Content.Server/Traitor/Uplink/Commands/AddUplinkCommand.cs
Fildrance a58252f45e feat: #26107 uplink discounts for traitors (no nukies for now) (#26297)
* feat: #26107 uplink discounts for traitors and nukies

* refactor: #26107 extracted discount label from price of StoreListingControl

* refactor: minor renaming

* refactor: parametrized adding discounts to uplink store

* fix: #26107 prevent exception on empty discountOptions

* feat: uplink now have 'Discounted' category which contains all discounted items on this session.

* after merge fixups

* rename discount categories according to common sense

* refactor: DiscountOptions is now optional (nullable) on ListingData

* add nullability check ignore for already checked listingData.DiscountOptions

* fix after merge store menu ui

* remove unused using

* final fix after merge conflicts

* [refactor]: #26107 fix variables naming in UplinkSystem

* fix: #26107 fix after merge

* refactor: #26107 now supports discountDownUntil on ListingItem, instead of % of discount

* feat: #26107 support multiple currency discount in store on side of discount message label

* refactor: #26107 extracted discounts initialization to separate system. StoreDiscountData are spread as array and not list now

* refactor: #26107 move more code from storesystem to StoreDiscountComponent

* refactor: #26107 separated StoreSystem and StoreDiscountSystem using events

* fix: #26107 placed not-nullable variable initialization in ListingData for tests

* refactor: #26107 minor renaming, xml-docs

* fix: #26107 changed most of discounts to be down to half price for balance purposes

* ids used in with discounts are now ProtoIds, dicountCategories are now prototypes, code with weights simplified

* decoupled storesystem and store discount system

* xml-docs

* refactor:  #26107 xml-doc for StoreDiscountSystem

* is now a thing (tmp)

* fix: compilation errors + StoreDiscountData.DiscountCategoryId

* refactor: rename ListingDataWithCostModifiers, fix all cost related code, enpittyfy performance, uglify uplink_catalog

* refactor: removed unused code, more StoreDiscountSystem docs, simplify code

* refactor: moved discount category logic to respective system, now creating ListingData c-tor clones all mutable fields as expected

* refactor: rename back (its not prototype)

* refactor: move ListingItemsInitializingEvent to file with handling logic

* refactor: comments for StoreBuyFinishedEvent handling, more logging

* refactor: moved StoreInitializedEvent, xml-doc

* refactor: simplify StoreDiscountSystem code  (reduce nesting) + xml-doc

* refactor: restore old listing data cost field name

* refactor: fix linter in uplink_catalog.yml

* refactor: xml-doc for ListingDataWithCostModifiers

* refactor: limit usage of ListingData in favour of ListingDataWithCostModifiers

* refactor: purged linq, removed custom datafield names, minor cleanup

* refactor: removed double-allocation on getting available listings

* refactor: StoreSystem.OnBuyRequest now uses component.FullListingsCatalog as reference point (as it was in original code)

* fix: minor discount categories on uplink items changes following design overview

* refactor: StoreBuyListingMessage now uses protoId and not whole object

* refactor: store refund and discount integration test, RefreshAllListings now translates previous cost modifiers to refreshed list, if state previous to refresh had any listing items

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2024-09-05 22:12:39 +10:00

105 lines
3.4 KiB
C#

using Content.Server.Administration;
using Content.Shared.Administration;
using Content.Shared.CCVar;
using Content.Shared.FixedPoint;
using Robust.Server.Player;
using Robust.Shared.Configuration;
using Robust.Shared.Console;
using Robust.Shared.Player;
namespace Content.Server.Traitor.Uplink.Commands
{
[AdminCommand(AdminFlags.Admin)]
public sealed class AddUplinkCommand : IConsoleCommand
{
[Dependency] private readonly IEntityManager _entManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
public string Command => "adduplink";
public string Description => Loc.GetString("add-uplink-command-description");
public string Help => Loc.GetString("add-uplink-command-help");
public CompletionResult GetCompletion(IConsoleShell shell, string[] args)
{
return args.Length switch
{
1 => CompletionResult.FromHintOptions(CompletionHelper.SessionNames(), Loc.GetString("add-uplink-command-completion-1")),
2 => CompletionResult.FromHint(Loc.GetString("add-uplink-command-completion-2")),
3 => CompletionResult.FromHint(Loc.GetString("add-uplink-command-completion-3")),
_ => CompletionResult.Empty
};
}
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (args.Length > 3)
{
shell.WriteError(Loc.GetString("shell-wrong-arguments-number"));
return;
}
ICommonSession? session;
if (args.Length > 0)
{
// Get player entity
if (!_playerManager.TryGetSessionByUsername(args[0], out session))
{
shell.WriteLine(Loc.GetString("shell-target-player-does-not-exist"));
return;
}
}
else
{
session = shell.Player;
}
if (session?.AttachedEntity is not { } user)
{
shell.WriteLine(Loc.GetString("add-uplink-command-error-1"));
return;
}
// Get target item
EntityUid? uplinkEntity = null;
if (args.Length >= 2)
{
if (!int.TryParse(args[1], out var itemID))
{
shell.WriteLine(Loc.GetString("shell-entity-uid-must-be-number"));
return;
}
var eNet = new NetEntity(itemID);
if (!_entManager.TryGetEntity(eNet, out var eUid))
{
shell.WriteLine(Loc.GetString("shell-invalid-entity-id"));
return;
}
uplinkEntity = eUid;
}
bool isDiscounted = false;
if (args.Length >= 3)
{
if (!bool.TryParse(args[2], out isDiscounted))
{
shell.WriteLine(Loc.GetString("shell-invalid-bool"));
return;
}
}
// Finally add uplink
var uplinkSys = _entManager.System<UplinkSystem>();
if (!uplinkSys.AddUplink(user, 20, uplinkEntity: uplinkEntity, giveDiscounts: isDiscounted))
{
shell.WriteLine(Loc.GetString("add-uplink-command-error-2"));
}
}
}
}