Files
tbd-station-14/Content.Server/Store/Conditions/BuyerSpeciesCondition.cs
ActiveMammmoth 6a017ef17b Mind Swap Fix (#33553)
* Stores owned by mind instead of body

* Requested changes, traitor uplink fixed

* Store, listings fixed and now use Entity<MindComponent>

* Removed duplicate code

* test change

* test change 2

* back to mind entityuid

* MilonPL requested minor changes

* ScarKy0 requested changes
2025-02-04 17:25:54 +01:00

52 lines
1.7 KiB
C#

using Content.Shared.Humanoid;
using Content.Shared.Store;
using Content.Shared.Humanoid.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
using Content.Shared.Mind;
namespace Content.Server.Store.Conditions;
/// <summary>
/// Allows a store entry to be filtered out based on the user's species.
/// Supports both blacklists and whitelists.
/// </summary>
public sealed partial class BuyerSpeciesCondition : ListingCondition
{
/// <summary>
/// A whitelist of species that can purchase this listing.
/// </summary>
[DataField("whitelist", customTypeSerializer: typeof(PrototypeIdHashSetSerializer<SpeciesPrototype>))]
public HashSet<string>? Whitelist;
/// <summary>
/// A blacklist of species that cannot purchase this listing.
/// </summary>
[DataField("blacklist", customTypeSerializer: typeof(PrototypeIdHashSetSerializer<SpeciesPrototype>))]
public HashSet<string>? Blacklist;
public override bool Condition(ListingConditionArgs args)
{
var ent = args.EntityManager;
if (!ent.TryGetComponent<MindComponent>(args.Buyer, out var mind))
return true; // needed to obtain body entityuid to check for humanoid appearance
if (!ent.TryGetComponent<HumanoidAppearanceComponent>(mind.OwnedEntity, out var appearance))
return true; // inanimate or non-humanoid entities should be handled elsewhere, main example being surplus crates
if (Blacklist != null)
{
if (Blacklist.Contains(appearance.Species))
return false;
}
if (Whitelist != null)
{
if (!Whitelist.Contains(appearance.Species))
return false;
}
return true;
}
}