* move MinMax to shared * cleanup MinMax * move other ticking components to shared just because * remove unused prototype file * update everything to use shared components * test * test 2 * test 3 --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
29 lines
1011 B
C#
29 lines
1011 B
C#
using System.Linq;
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using Content.Server.StationEvents.Components;
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using Content.Shared.GameTicking.Components;
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using JetBrains.Annotations;
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using Robust.Shared.Random;
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namespace Content.Server.StationEvents.Events;
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[UsedImplicitly]
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public sealed class FalseAlarmRule : StationEventSystem<FalseAlarmRuleComponent>
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{
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[Dependency] private readonly EventManagerSystem _event = default!;
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protected override void Started(EntityUid uid, FalseAlarmRuleComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args)
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{
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if (!TryComp<StationEventComponent>(uid, out var stationEvent))
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return;
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var allEv = _event.AllEvents().Select(p => p.Value).ToList();
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var picked = RobustRandom.Pick(allEv);
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stationEvent.StartAnnouncement = picked.StartAnnouncement;
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stationEvent.StartAudio = picked.StartAudio;
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stationEvent.StartAnnouncementColor = picked.StartAnnouncementColor;
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base.Started(uid, component, gameRule, args);
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}
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}
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