Files
tbd-station-14/Content.Server/Players/RateLimiting/PlayerRateLimitManager.cs
Leon Friedrich f1f1fc1dc3 Add interaction rate limits (#32527)
* Move PlayerRateLimitManager to shared

* Add interaction rate limits

* uncap tests
2024-09-29 22:19:00 +10:00

151 lines
5.3 KiB
C#

using System.Runtime.InteropServices;
using Content.Server.Administration.Logs;
using Content.Shared.Database;
using Content.Shared.Players.RateLimiting;
using Robust.Server.Player;
using Robust.Shared.Configuration;
using Robust.Shared.Enums;
using Robust.Shared.Player;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Content.Server.Players.RateLimiting;
public sealed class PlayerRateLimitManager : SharedPlayerRateLimitManager
{
[Dependency] private readonly IAdminLogManager _adminLog = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IConfigurationManager _cfg = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
private readonly Dictionary<string, RegistrationData> _registrations = new();
private readonly Dictionary<ICommonSession, Dictionary<string, RateLimitDatum>> _rateLimitData = new();
public override RateLimitStatus CountAction(ICommonSession player, string key)
{
if (player.Status == SessionStatus.Disconnected)
throw new ArgumentException("Player is not connected");
if (!_registrations.TryGetValue(key, out var registration))
throw new ArgumentException($"Unregistered key: {key}");
var playerData = _rateLimitData.GetOrNew(player);
ref var datum = ref CollectionsMarshal.GetValueRefOrAddDefault(playerData, key, out _);
var time = _gameTiming.RealTime;
if (datum.CountExpires < time)
{
// Period expired, reset it.
datum.CountExpires = time + registration.LimitPeriod;
datum.Count = 0;
datum.Announced = false;
}
datum.Count += 1;
if (datum.Count <= registration.LimitCount)
return RateLimitStatus.Allowed;
// Breached rate limits, inform admins if configured.
// Negative delays can be used to disable admin announcements.
if (registration.AdminAnnounceDelay is {TotalSeconds: >= 0} cvarAnnounceDelay)
{
if (datum.NextAdminAnnounce < time)
{
registration.Registration.AdminAnnounceAction!(player);
datum.NextAdminAnnounce = time + cvarAnnounceDelay;
}
}
if (!datum.Announced)
{
registration.Registration.PlayerLimitedAction?.Invoke(player);
_adminLog.Add(
registration.Registration.AdminLogType,
LogImpact.Medium,
$"Player {player} breached '{key}' rate limit ");
datum.Announced = true;
}
return RateLimitStatus.Blocked;
}
public override void Register(string key, RateLimitRegistration registration)
{
if (_registrations.ContainsKey(key))
throw new InvalidOperationException($"Key already registered: {key}");
var data = new RegistrationData
{
Registration = registration,
};
if ((registration.AdminAnnounceAction == null) != (registration.CVarAdminAnnounceDelay == null))
{
throw new ArgumentException(
$"Must set either both {nameof(registration.AdminAnnounceAction)} and {nameof(registration.CVarAdminAnnounceDelay)} or neither");
}
_cfg.OnValueChanged(
registration.CVarLimitCount,
i => data.LimitCount = i,
invokeImmediately: true);
_cfg.OnValueChanged(
registration.CVarLimitPeriodLength,
i => data.LimitPeriod = TimeSpan.FromSeconds(i),
invokeImmediately: true);
if (registration.CVarAdminAnnounceDelay != null)
{
_cfg.OnValueChanged(
registration.CVarAdminAnnounceDelay,
i => data.AdminAnnounceDelay = TimeSpan.FromSeconds(i),
invokeImmediately: true);
}
_registrations.Add(key, data);
}
public override void Initialize()
{
_playerManager.PlayerStatusChanged += PlayerManagerOnPlayerStatusChanged;
}
private void PlayerManagerOnPlayerStatusChanged(object? sender, SessionStatusEventArgs e)
{
if (e.NewStatus == SessionStatus.Disconnected)
_rateLimitData.Remove(e.Session);
}
private sealed class RegistrationData
{
public required RateLimitRegistration Registration { get; init; }
public TimeSpan LimitPeriod { get; set; }
public int LimitCount { get; set; }
public TimeSpan? AdminAnnounceDelay { get; set; }
}
private struct RateLimitDatum
{
/// <summary>
/// Time stamp (relative to <see cref="IGameTiming.RealTime"/>) this rate limit period will expire at.
/// </summary>
public TimeSpan CountExpires;
/// <summary>
/// How many actions have been done in the current rate limit period.
/// </summary>
public int Count;
/// <summary>
/// Have we announced to the player that they've been blocked in this rate limit period?
/// </summary>
public bool Announced;
/// <summary>
/// Time stamp (relative to <see cref="IGameTiming.RealTime"/>) of the
/// next time we can send an announcement to admins about rate limit breach.
/// </summary>
public TimeSpan NextAdminAnnounce;
}
}