Files
tbd-station-14/Content.Client/Cargo/Systems/ClientPriceGunSystem.cs
Dylan Hunter Whittingham 39ee853801 Added pricegun sound (#34119)
added pricegun sound

Co-authored-by: dylanhunter <dylan2.whittingham@live.uwe.ac.uk>
2025-01-02 17:46:13 +01:00

23 lines
735 B
C#

using Content.Shared.Cargo.Components;
using Content.Shared.Timing;
using Content.Shared.Cargo.Systems;
namespace Content.Client.Cargo.Systems;
/// <summary>
/// This handles...
/// </summary>
public sealed class ClientPriceGunSystem : SharedPriceGunSystem
{
[Dependency] private readonly UseDelaySystem _useDelay = default!;
protected override bool GetPriceOrBounty(Entity<PriceGunComponent> entity, EntityUid target, EntityUid user)
{
if (!TryComp(entity, out UseDelayComponent? useDelay) || _useDelay.IsDelayed((entity, useDelay)))
return false;
// It feels worse if the cooldown is predicted but the popup isn't! So only do the cooldown reset on the server.
return true;
}
}