Files
tbd-station-14/Content.Shared/GameObjects/Components/Weapons/Ranged/SharedRangedWeaponComponent.cs
Pieter-Jan Briers 33782ed7f3 Fix ranged weapon fire rates being stuttery.
Now we just send a fire message to the server every frame. Absolutely terrible!
2020-01-09 00:28:04 +01:00

45 lines
1.3 KiB
C#

using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Weapons.Ranged
{
public class SharedRangedWeaponComponent : Component
{
private float _fireRate;
private bool _automatic;
public override string Name => "RangedWeapon";
public override uint? NetID => ContentNetIDs.RANGED_WEAPON;
/// <summary>
/// If true, this weapon is fully automatic, holding down left mouse button will keep firing it.
/// </summary>
public bool Automatic => _automatic;
/// <summary>
/// If the weapon is automatic, controls how many shots can be fired per second.
/// </summary>
public float FireRate => _fireRate;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _fireRate, "firerate", 4);
serializer.DataField(ref _automatic, "automatic", false);
}
[Serializable, NetSerializable]
protected class SyncFirePosMessage : ComponentMessage
{
public readonly GridCoordinates Target;
public SyncFirePosMessage(GridCoordinates target)
{
Target = target;
}
}
}
}