Files
tbd-station-14/Content.Shared/GameObjects/Components/Mobs/SharedCombatModeComponent.cs

27 lines
847 B
C#

using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Mobs
{
public abstract class SharedCombatModeComponent : Component
{
public sealed override uint? NetID => ContentNetIDs.COMBATMODE;
public override string Name => "CombatMode";
[Serializable, NetSerializable]
protected sealed class CombatModeComponentState : ComponentState
{
public bool IsInCombatMode { get; }
public TargetingZone TargetingZone { get; }
public CombatModeComponentState(bool isInCombatMode, TargetingZone targetingZone)
: base(ContentNetIDs.COMBATMODE)
{
IsInCombatMode = isInCombatMode;
TargetingZone = targetingZone;
}
}
}
}