Files
tbd-station-14/Content.Server/GameObjects/Components/Paper/PaperComponent.cs
adrian 9544099c99 Paper and pen (#582)
* A very basic paper and pen implementation

* Removes SharedWriteComponent

* Update ContentNetIDs.cs
2020-02-12 00:01:05 +01:00

79 lines
2.4 KiB
C#

using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.UserInterface;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Utility;
namespace Content.Server.GameObjects.Components.Interactable
{
[RegisterComponent]
public class PaperComponent : SharedPaperComponent, IExamine, IAttackBy, IUse
{
private BoundUserInterface _userInterface;
private string _content;
private PaperAction _mode;
public override void Initialize()
{
base.Initialize();
_userInterface = Owner.GetComponent<ServerUserInterfaceComponent>()
.GetBoundUserInterface(PaperUiKey.Key);
_userInterface.OnReceiveMessage += OnUiReceiveMessage;
_content = "";
_mode = PaperAction.Read;
UpdateUserInterface();
}
private void UpdateUserInterface()
{
_userInterface.SetState(new PaperBoundUserInterfaceState(_content, _mode));
}
public void Examine(FormattedMessage message)
{
message.AddMarkup(_content);
}
public bool UseEntity(UseEntityEventArgs eventArgs)
{
if (!eventArgs.User.TryGetComponent(out IActorComponent actor))
return false;
_mode = PaperAction.Read;
UpdateUserInterface();
_userInterface.Open(actor.playerSession);
return true;
}
private void OnUiReceiveMessage(ServerBoundUserInterfaceMessage obj)
{
var msg = (PaperInputText) obj.Message;
if (string.IsNullOrEmpty(msg.Text))
return;
_content += msg.Text + '\n';
if (Owner.TryGetComponent(out SpriteComponent sprite))
{
sprite.LayerSetState(0, "paper_words");
}
UpdateUserInterface();
}
public bool AttackBy(AttackByEventArgs eventArgs)
{
if (!eventArgs.AttackWith.HasComponent<WriteComponent>())
return false;
if (!eventArgs.User.TryGetComponent(out IActorComponent actor))
return false;
_mode = PaperAction.Write;
UpdateUserInterface();
_userInterface.Open(actor.playerSession);
return true;
}
}
}