Files
tbd-station-14/Content.Server/Mobs/StandingStateHelper.cs
Víctor Aguilera Puerto 952fa9f7ed Drop items on entering dead or crit states (#1082)
* Drop items on dead or crit
2020-06-07 16:48:53 +02:00

75 lines
2.9 KiB
C#

using Content.Server.Interfaces.GameObjects;
using Content.Shared.Audio;
using Content.Shared.GameObjects.Components.Mobs;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.Audio;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Server.Mobs
{
public static class StandingStateHelper
{
/// <summary>
/// Set's the mob standing state to down.
/// </summary>
/// <param name="entity">The mob in question</param>
/// <param name="playSound">Whether to play a sound when falling down or not</param>
/// <param name="dropItems">Whether to make the mob drop all the items on his hands</param>
/// <returns>False if the mob was already downed or couldn't set the state</returns>
public static bool Down(IEntity entity, bool playSound = true, bool dropItems = true)
{
if (!entity.TryGetComponent(out AppearanceComponent appearance)) return false;
appearance.TryGetData<SharedSpeciesComponent.MobState>(SharedSpeciesComponent.MobVisuals.RotationState, out var oldState);
var newState = SharedSpeciesComponent.MobState.Down;
if (newState == oldState)
return false;
appearance.SetData(SharedSpeciesComponent.MobVisuals.RotationState, newState);
if (playSound)
IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<AudioSystem>()
.PlayFromEntity(AudioHelpers.GetRandomFileFromSoundCollection("bodyfall"), entity, AudioHelpers.WithVariation(0.25f));
if(dropItems)
DropAllItemsInHands(entity, false);
return true;
}
/// <summary>
/// Sets the mob's standing state to standing.
/// </summary>
/// <param name="entity">The mob in question.</param>
/// <returns>False if the mob was already standing or couldn't set the state</returns>
public static bool Standing(IEntity entity)
{
if (!entity.TryGetComponent(out AppearanceComponent appearance)) return false;
appearance.TryGetData<SharedSpeciesComponent.MobState>(SharedSpeciesComponent.MobVisuals.RotationState, out var oldState);
var newState = SharedSpeciesComponent.MobState.Standing;
if (newState == oldState)
return false;
appearance.SetData(SharedSpeciesComponent.MobVisuals.RotationState, newState);
return true;
}
public static void DropAllItemsInHands(IEntity entity, bool doMobChecks = true)
{
if (!entity.TryGetComponent(out IHandsComponent hands)) return;
foreach (var heldItem in hands.GetAllHeldItems())
{
hands.Drop(heldItem.Owner, doMobChecks);
}
}
}
}