Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/GhostSystem.cs
ShadowCommander 951b0f425a Refactor mind and ghost deletion code (#3680)
* Refactor mind and ghost deletion code

* Refactor to use EventBus and clean up deletes

* Fix mind eject when being deleted

* Refactor entity manager calls to use IEntity.EntityManager
2021-03-31 14:17:22 -07:00

45 lines
1.3 KiB
C#

#nullable enable
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.Components.Observer;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using System;
namespace Content.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
public class GhostSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<GhostComponent, MindRemovedMessage>(OnMindRemovedMessage);
SubscribeLocalEvent<GhostComponent, MindUnvisitedMessage>(OnMindUnvisitedMessage);
}
private void OnMindRemovedMessage(EntityUid uid, GhostComponent component, MindRemovedMessage args)
{
if (!EntityManager.TryGetEntity(uid, out var entity))
return;
DeleteEntity(entity);
}
private void OnMindUnvisitedMessage(EntityUid uid, GhostComponent component, MindUnvisitedMessage args)
{
if (!EntityManager.TryGetEntity(uid, out var entity))
return;
DeleteEntity(entity);
}
private void DeleteEntity(IEntity? entity)
{
if (entity?.Deleted == true)
return;
entity?.Delete();
}
}
}