Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/ChemicalReactionSystem.cs
Acruid 9459400002 SoundSystem Improvements (#3697)
* Refactor all audio to use the new SoundSystem.

* Update submodule

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-03-21 17:12:03 +01:00

21 lines
667 B
C#

#nullable enable
using Content.Shared.Chemistry;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Player;
namespace Content.Server.GameObjects.EntitySystems.NewFolder
{
public class ChemicalReactionSystem : SharedChemicalReactionSystem
{
protected override void OnReaction(ReactionPrototype reaction, IEntity owner, ReagentUnit unitReactions)
{
base.OnReaction(reaction, owner, unitReactions);
if (reaction.Sound != null)
SoundSystem.Play(Filter.Pvs(owner), reaction.Sound, owner.Transform.Coordinates);
}
}
}