Files
tbd-station-14/Content.Shared/Lock/ActivatableUIRequiresLockComponent.cs
Nemanja cba23487d3 fix borg ui mispredict opening (#28305)
move borg ui junk to shared
2024-05-26 13:07:16 -07:00

18 lines
536 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Lock;
/// <summary>
/// This is used for activatable UIs that require the entity to have a lock in a certain state.
/// </summary>
[RegisterComponent, NetworkedComponent, Access(typeof(LockSystem))]
public sealed partial class ActivatableUIRequiresLockComponent : Component
{
/// <summary>
/// TRUE: the lock must be locked to access the UI.
/// FALSE: the lock must be unlocked to access the UI.
/// </summary>
[DataField]
public bool RequireLocked;
}