Files
tbd-station-14/Content.Server/GameObjects/Components/Mobs/ServerStatusEffectsComponent.cs
metalgearsloth 12cf5559c2 Refactor SpeciesUI into overlay and status effects (#381)
* Refactor SpeciesUI into overlay and status effects

All components that update the UI will need to use PlayerAttached for cases where the Mind transfers I think.

* Change overlay / status effects to use states

* Change TryRemoveStatus to RemoveStatus

Doesn't return a bool so not trying.
Addressing PJB's feedback.
2019-10-30 16:37:22 +01:00

41 lines
1.1 KiB
C#

using System.Collections.Generic;
using Content.Shared.GameObjects.Components.Mobs;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.Components.Mobs
{
[RegisterComponent]
[ComponentReference(typeof(SharedStatusEffectsComponent))]
public sealed class ServerStatusEffectsComponent : SharedStatusEffectsComponent
{
private readonly Dictionary<StatusEffect, string> _statusEffects = new Dictionary<StatusEffect, string>();
public override ComponentState GetComponentState()
{
return new StatusEffectComponentState(_statusEffects);
}
public void ChangeStatus(StatusEffect effect, string icon)
{
if (_statusEffects.TryGetValue(effect, out string value) && value == icon)
{
return;
}
_statusEffects[effect] = icon;
Dirty();
}
public void RemoveStatus(StatusEffect effect)
{
if (!_statusEffects.Remove(effect))
{
return;
}
Dirty();
}
}
}