* Non-accessed local variable * Merge cast and type checks. * StringComparison.Ordinal added for better culture support * Supposed code improvement in launcher. Remove unused code. * Update ExplosionHelper.cs Unintentional change. * Optimized Import * Add Robust.Shared.Utility import where it was deleted * Other random suggestion * Improve my comment
66 lines
2.2 KiB
C#
66 lines
2.2 KiB
C#
using Content.Server.Explosions;
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using Content.Server.GameObjects.EntitySystems;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization;
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namespace Content.Server.GameObjects.Components.Explosive
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{
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[RegisterComponent]
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public class ExplosiveComponent : Component, ITimerTrigger, IDestroyAct
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{
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#pragma warning disable 649
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[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager;
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[Dependency] private readonly IMapManager _mapManager;
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[Dependency] private readonly IServerEntityManager _serverEntityManager;
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[Dependency] private readonly IEntitySystemManager _entitySystemManager;
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[Dependency] private readonly IRobustRandom _robustRandom;
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#pragma warning restore 649
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public override string Name => "Explosive";
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public int DevastationRange = 0;
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public int HeavyImpactRange = 0;
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public int LightImpactRange = 0;
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public int FlashRange = 0;
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private bool _beingExploded = false;
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref DevastationRange, "devastationRange", 0);
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serializer.DataField(ref HeavyImpactRange, "heavyImpactRange", 0);
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serializer.DataField(ref LightImpactRange, "lightImpactRange", 0);
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serializer.DataField(ref FlashRange, "flashRange", 0);
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}
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public bool Explosion()
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{
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//Prevent adjacent explosives from infinitely blowing each other up.
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if (_beingExploded) return true;
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_beingExploded = true;
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ExplosionHelper.SpawnExplosion(Owner.Transform.GridPosition, DevastationRange, HeavyImpactRange, LightImpactRange, FlashRange);
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Owner.Delete();
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return true;
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}
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bool ITimerTrigger.Trigger(TimerTriggerEventArgs eventArgs)
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{
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return Explosion();
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}
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void IDestroyAct.OnDestroy(DestructionEventArgs eventArgs)
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{
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Explosion();
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}
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}
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}
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