Files
tbd-station-14/Content.Client/GameObjects/Components/Power/PowerCellVisualizer.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

50 lines
1.4 KiB
C#

using Content.Shared.GameObjects.Components.Power;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Utility;
using YamlDotNet.RepresentationModel;
namespace Content.Client.GameObjects.Components.Power
{
[UsedImplicitly]
public class PowerCellVisualizer : AppearanceVisualizer
{
private string _prefix;
public override void LoadData(YamlMappingNode node)
{
base.LoadData(node);
_prefix = node.GetNode("prefix").AsString();
}
public override void InitializeEntity(IEntity entity)
{
base.InitializeEntity(entity);
var sprite = entity.GetComponent<ISpriteComponent>();
sprite.LayerMapSet(Layers.Charge, sprite.AddLayerState($"{_prefix}_100"));
sprite.LayerSetShader(Layers.Charge, "unshaded");
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
var sprite = component.Owner.GetComponent<ISpriteComponent>();
if (component.TryGetData(PowerCellVisuals.ChargeLevel, out byte level))
{
var adjustedLevel = level * 25;
sprite.LayerSetState(Layers.Charge, $"{_prefix}_{adjustedLevel}");
}
}
private enum Layers : byte
{
Charge
}
}
}