Files
tbd-station-14/Content.Client/GameObjects/Components/Markers/MarkerComponent.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

30 lines
708 B
C#

using Content.Client.GameObjects.EntitySystems;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Client.GameObjects.Components.Markers
{
[RegisterComponent]
public sealed class MarkerComponent : Component
{
public override string Name => "Marker";
protected override void Startup()
{
base.Startup();
UpdateVisibility();
}
public void UpdateVisibility()
{
var system = EntitySystem.Get<MarkerSystem>();
if (Owner.TryGetComponent(out ISpriteComponent sprite))
{
sprite.Visible = system.MarkersVisible;
}
}
}
}