Files
tbd-station-14/Content.Server/GameObjects/Components/Weapon/Ranged/Barrels/PumpBarrelComponent.cs
Acruid 9459400002 SoundSystem Improvements (#3697)
* Refactor all audio to use the new SoundSystem.

* Update submodule

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-03-21 17:12:03 +01:00

251 lines
8.0 KiB
C#

using System.Collections.Generic;
using System.Threading.Tasks;
using Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Weapons.Ranged.Barrels;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Map;
using Robust.Shared.Player;
using Robust.Shared.Players;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
{
/// <summary>
/// Bolt-action rifles
/// </summary>
[RegisterComponent]
public sealed class PumpBarrelComponent : ServerRangedBarrelComponent, IMapInit, ISerializationHooks
{
public override string Name => "PumpBarrel";
public override uint? NetID => ContentNetIDs.PUMP_BARREL;
public override int ShotsLeft
{
get
{
var chamberCount = _chamberContainer.ContainedEntity != null ? 1 : 0;
return chamberCount + _spawnedAmmo.Count + _unspawnedCount;
}
}
private const int DefaultCapacity = 6;
[field: DataField("capacity")]
public override int Capacity { get; } = DefaultCapacity;
// Even a point having a chamber? I guess it makes some of the below code cleaner
private ContainerSlot _chamberContainer = default!;
private Stack<IEntity> _spawnedAmmo = new (DefaultCapacity-1);
private Container _ammoContainer = default!;
[ViewVariables]
[DataField("caliber")]
private BallisticCaliber _caliber = BallisticCaliber.Unspecified;
[ViewVariables]
[DataField("fillPrototype")]
private string? _fillPrototype;
[ViewVariables]
private int _unspawnedCount;
[DataField("manualCycle")]
private bool _manualCycle = true;
private AppearanceComponent? _appearanceComponent;
// Sounds
[DataField("soundCycle")]
private string _soundCycle = "/Audio/Weapons/Guns/Cock/sf_rifle_cock.ogg";
[DataField("soundInsert")]
private string _soundInsert = "/Audio/Weapons/Guns/MagIn/bullet_insert.ogg";
void IMapInit.MapInit()
{
if (_fillPrototype != null)
{
_unspawnedCount += Capacity - 1;
}
UpdateAppearance();
}
public override ComponentState GetComponentState(ICommonSession player)
{
(int, int)? count = (ShotsLeft, Capacity);
var chamberedExists = _chamberContainer.ContainedEntity != null;
// (Is one chambered?, is the bullet spend)
var chamber = (chamberedExists, false);
if (chamberedExists && _chamberContainer.ContainedEntity!.TryGetComponent<AmmoComponent>(out var ammo))
{
chamber.Item2 = ammo.Spent;
}
return new PumpBarrelComponentState(
chamber,
FireRateSelector,
count,
SoundGunshot);
}
void ISerializationHooks.AfterDeserialization()
{
_spawnedAmmo = new Stack<IEntity>(Capacity - 1);
}
public override void Initialize()
{
base.Initialize();
_ammoContainer =
ContainerHelpers.EnsureContainer<Container>(Owner, $"{Name}-ammo-container", out var existing);
if (existing)
{
foreach (var entity in _ammoContainer.ContainedEntities)
{
_spawnedAmmo.Push(entity);
_unspawnedCount--;
}
}
_chamberContainer =
ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, $"{Name}-chamber-container", out existing);
if (existing)
{
_unspawnedCount--;
}
if (Owner.TryGetComponent(out AppearanceComponent? appearanceComponent))
{
_appearanceComponent = appearanceComponent;
}
_appearanceComponent?.SetData(MagazineBarrelVisuals.MagLoaded, true);
Dirty();
UpdateAppearance();
}
private void UpdateAppearance()
{
_appearanceComponent?.SetData(AmmoVisuals.AmmoCount, ShotsLeft);
_appearanceComponent?.SetData(AmmoVisuals.AmmoMax, Capacity);
}
public override IEntity? PeekAmmo()
{
return _chamberContainer.ContainedEntity;
}
public override IEntity? TakeProjectile(EntityCoordinates spawnAt)
{
var chamberEntity = _chamberContainer.ContainedEntity;
if (!_manualCycle)
{
Cycle();
}
else
{
Dirty();
}
return chamberEntity?.GetComponentOrNull<AmmoComponent>()?.TakeBullet(spawnAt);
}
private void Cycle(bool manual = false)
{
var chamberedEntity = _chamberContainer.ContainedEntity;
if (chamberedEntity != null)
{
_chamberContainer.Remove(chamberedEntity);
var ammoComponent = chamberedEntity.GetComponent<AmmoComponent>();
if (!ammoComponent.Caseless)
{
EjectCasing(chamberedEntity);
}
}
if (_spawnedAmmo.TryPop(out var next))
{
_ammoContainer.Remove(next);
_chamberContainer.Insert(next);
}
if (_unspawnedCount > 0)
{
_unspawnedCount--;
var ammoEntity = Owner.EntityManager.SpawnEntity(_fillPrototype, Owner.Transform.Coordinates);
_chamberContainer.Insert(ammoEntity);
}
if (manual)
{
if (!string.IsNullOrEmpty(_soundCycle))
{
SoundSystem.Play(Filter.Pvs(Owner), _soundCycle, Owner.Transform.Coordinates, AudioParams.Default.WithVolume(-2));
}
}
Dirty();
UpdateAppearance();
}
public bool TryInsertBullet(InteractUsingEventArgs eventArgs)
{
if (!eventArgs.Using.TryGetComponent(out AmmoComponent? ammoComponent))
{
return false;
}
if (ammoComponent.Caliber != _caliber)
{
Owner.PopupMessage(eventArgs.User, Loc.GetString("Wrong caliber"));
return false;
}
if (_ammoContainer.ContainedEntities.Count < Capacity - 1)
{
_ammoContainer.Insert(eventArgs.Using);
_spawnedAmmo.Push(eventArgs.Using);
Dirty();
UpdateAppearance();
if (_soundInsert != null)
{
SoundSystem.Play(Filter.Pvs(Owner), _soundInsert, Owner.Transform.Coordinates, AudioParams.Default.WithVolume(-2));
}
return true;
}
Owner.PopupMessage(eventArgs.User, Loc.GetString("No room"));
return false;
}
public override bool UseEntity(UseEntityEventArgs eventArgs)
{
Cycle(true);
return true;
}
public override async Task<bool> InteractUsing(InteractUsingEventArgs eventArgs)
{
return TryInsertBullet(eventArgs);
}
public override void Examine(FormattedMessage message, bool inDetailsRange)
{
base.Examine(message, inDetailsRange);
message.AddMarkup(Loc.GetString("\nIt uses [color=white]{0}[/color] ammo.", _caliber));
}
}
}