* Refactor all audio to use the new SoundSystem. * Update submodule Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
251 lines
8.0 KiB
C#
251 lines
8.0 KiB
C#
using System.Collections.Generic;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.Components.Weapons.Ranged.Barrels;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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{
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/// <summary>
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/// Bolt-action rifles
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/// </summary>
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[RegisterComponent]
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public sealed class PumpBarrelComponent : ServerRangedBarrelComponent, IMapInit, ISerializationHooks
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{
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public override string Name => "PumpBarrel";
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public override uint? NetID => ContentNetIDs.PUMP_BARREL;
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public override int ShotsLeft
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{
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get
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{
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var chamberCount = _chamberContainer.ContainedEntity != null ? 1 : 0;
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return chamberCount + _spawnedAmmo.Count + _unspawnedCount;
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}
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}
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private const int DefaultCapacity = 6;
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[field: DataField("capacity")]
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public override int Capacity { get; } = DefaultCapacity;
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// Even a point having a chamber? I guess it makes some of the below code cleaner
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private ContainerSlot _chamberContainer = default!;
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private Stack<IEntity> _spawnedAmmo = new (DefaultCapacity-1);
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private Container _ammoContainer = default!;
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[ViewVariables]
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[DataField("caliber")]
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private BallisticCaliber _caliber = BallisticCaliber.Unspecified;
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[ViewVariables]
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[DataField("fillPrototype")]
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private string? _fillPrototype;
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[ViewVariables]
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private int _unspawnedCount;
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[DataField("manualCycle")]
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private bool _manualCycle = true;
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private AppearanceComponent? _appearanceComponent;
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// Sounds
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[DataField("soundCycle")]
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private string _soundCycle = "/Audio/Weapons/Guns/Cock/sf_rifle_cock.ogg";
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[DataField("soundInsert")]
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private string _soundInsert = "/Audio/Weapons/Guns/MagIn/bullet_insert.ogg";
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void IMapInit.MapInit()
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{
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if (_fillPrototype != null)
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{
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_unspawnedCount += Capacity - 1;
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}
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UpdateAppearance();
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}
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public override ComponentState GetComponentState(ICommonSession player)
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{
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(int, int)? count = (ShotsLeft, Capacity);
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var chamberedExists = _chamberContainer.ContainedEntity != null;
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// (Is one chambered?, is the bullet spend)
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var chamber = (chamberedExists, false);
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if (chamberedExists && _chamberContainer.ContainedEntity!.TryGetComponent<AmmoComponent>(out var ammo))
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{
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chamber.Item2 = ammo.Spent;
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}
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return new PumpBarrelComponentState(
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chamber,
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FireRateSelector,
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count,
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SoundGunshot);
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}
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void ISerializationHooks.AfterDeserialization()
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{
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_spawnedAmmo = new Stack<IEntity>(Capacity - 1);
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}
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public override void Initialize()
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{
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base.Initialize();
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_ammoContainer =
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ContainerHelpers.EnsureContainer<Container>(Owner, $"{Name}-ammo-container", out var existing);
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if (existing)
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{
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foreach (var entity in _ammoContainer.ContainedEntities)
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{
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_spawnedAmmo.Push(entity);
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_unspawnedCount--;
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}
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}
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_chamberContainer =
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ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, $"{Name}-chamber-container", out existing);
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if (existing)
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{
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_unspawnedCount--;
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}
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if (Owner.TryGetComponent(out AppearanceComponent? appearanceComponent))
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{
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_appearanceComponent = appearanceComponent;
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}
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_appearanceComponent?.SetData(MagazineBarrelVisuals.MagLoaded, true);
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Dirty();
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UpdateAppearance();
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}
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private void UpdateAppearance()
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{
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_appearanceComponent?.SetData(AmmoVisuals.AmmoCount, ShotsLeft);
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_appearanceComponent?.SetData(AmmoVisuals.AmmoMax, Capacity);
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}
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public override IEntity? PeekAmmo()
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{
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return _chamberContainer.ContainedEntity;
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}
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public override IEntity? TakeProjectile(EntityCoordinates spawnAt)
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{
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var chamberEntity = _chamberContainer.ContainedEntity;
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if (!_manualCycle)
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{
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Cycle();
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}
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else
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{
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Dirty();
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}
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return chamberEntity?.GetComponentOrNull<AmmoComponent>()?.TakeBullet(spawnAt);
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}
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private void Cycle(bool manual = false)
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{
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var chamberedEntity = _chamberContainer.ContainedEntity;
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if (chamberedEntity != null)
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{
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_chamberContainer.Remove(chamberedEntity);
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var ammoComponent = chamberedEntity.GetComponent<AmmoComponent>();
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if (!ammoComponent.Caseless)
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{
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EjectCasing(chamberedEntity);
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}
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}
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if (_spawnedAmmo.TryPop(out var next))
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{
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_ammoContainer.Remove(next);
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_chamberContainer.Insert(next);
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}
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if (_unspawnedCount > 0)
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{
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_unspawnedCount--;
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var ammoEntity = Owner.EntityManager.SpawnEntity(_fillPrototype, Owner.Transform.Coordinates);
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_chamberContainer.Insert(ammoEntity);
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}
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if (manual)
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{
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if (!string.IsNullOrEmpty(_soundCycle))
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{
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SoundSystem.Play(Filter.Pvs(Owner), _soundCycle, Owner.Transform.Coordinates, AudioParams.Default.WithVolume(-2));
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}
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}
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Dirty();
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UpdateAppearance();
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}
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public bool TryInsertBullet(InteractUsingEventArgs eventArgs)
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{
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if (!eventArgs.Using.TryGetComponent(out AmmoComponent? ammoComponent))
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{
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return false;
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}
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if (ammoComponent.Caliber != _caliber)
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{
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Owner.PopupMessage(eventArgs.User, Loc.GetString("Wrong caliber"));
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return false;
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}
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if (_ammoContainer.ContainedEntities.Count < Capacity - 1)
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{
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_ammoContainer.Insert(eventArgs.Using);
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_spawnedAmmo.Push(eventArgs.Using);
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Dirty();
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UpdateAppearance();
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if (_soundInsert != null)
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{
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SoundSystem.Play(Filter.Pvs(Owner), _soundInsert, Owner.Transform.Coordinates, AudioParams.Default.WithVolume(-2));
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}
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return true;
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}
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Owner.PopupMessage(eventArgs.User, Loc.GetString("No room"));
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return false;
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}
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public override bool UseEntity(UseEntityEventArgs eventArgs)
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{
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Cycle(true);
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return true;
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}
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public override async Task<bool> InteractUsing(InteractUsingEventArgs eventArgs)
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{
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return TryInsertBullet(eventArgs);
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}
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public override void Examine(FormattedMessage message, bool inDetailsRange)
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{
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base.Examine(message, inDetailsRange);
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message.AddMarkup(Loc.GetString("\nIt uses [color=white]{0}[/color] ammo.", _caliber));
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}
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}
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}
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