* Refactor all audio to use the new SoundSystem. * Update submodule Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
394 lines
13 KiB
C#
394 lines
13 KiB
C#
using System.Collections.Generic;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.Components.Weapons.Ranged.Barrels;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.GameObjects.Verbs;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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{
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/// <summary>
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/// Shotguns mostly
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/// </summary>
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[RegisterComponent]
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public sealed class BoltActionBarrelComponent : ServerRangedBarrelComponent, IMapInit, IExamine
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{
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// Originally I had this logic shared with PumpBarrel and used a couple of variables to control things
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// but it felt a lot messier to play around with, especially when adding verbs
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public override string Name => "BoltActionBarrel";
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public override uint? NetID => ContentNetIDs.BOLTACTION_BARREL;
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public override int ShotsLeft
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{
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get
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{
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var chamberCount = _chamberContainer.ContainedEntity != null ? 1 : 0;
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return chamberCount + _spawnedAmmo.Count + _unspawnedCount;
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}
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}
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public override int Capacity => _capacity;
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[DataField("capacity")]
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private int _capacity = 6;
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private ContainerSlot _chamberContainer = default!;
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private Stack<IEntity> _spawnedAmmo = default!;
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private Container _ammoContainer = default!;
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[ViewVariables]
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[DataField("caliber")]
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private BallisticCaliber _caliber = BallisticCaliber.Unspecified;
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[ViewVariables]
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[DataField("fillPrototype")]
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private string? _fillPrototype;
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[ViewVariables]
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private int _unspawnedCount;
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public bool BoltOpen
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{
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get => _boltOpen;
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set
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{
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if (_boltOpen == value)
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{
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return;
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}
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if (value)
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{
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TryEjectChamber();
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if (_soundBoltOpen != null)
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{
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SoundSystem.Play(Filter.Pvs(Owner), _soundBoltOpen, Owner.Transform.Coordinates, AudioParams.Default.WithVolume(-2));
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}
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}
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else
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{
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TryFeedChamber();
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if (_soundBoltClosed != null)
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{
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SoundSystem.Play(Filter.Pvs(Owner), _soundBoltClosed, Owner.Transform.Coordinates, AudioParams.Default.WithVolume(-2));
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}
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}
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_boltOpen = value;
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UpdateAppearance();
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Dirty();
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}
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}
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private bool _boltOpen;
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[DataField("autoCycle")]
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private bool _autoCycle;
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private AppearanceComponent? _appearanceComponent;
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// Sounds
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[DataField("soundCycle")]
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private string _soundCycle = "/Audio/Weapons/Guns/Cock/sf_rifle_cock.ogg";
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[DataField("soundBoltOpen")]
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private string _soundBoltOpen = "/Audio/Weapons/Guns/Bolt/rifle_bolt_open.ogg";
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[DataField("soundBoltClosed")]
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private string _soundBoltClosed = "/Audio/Weapons/Guns/Bolt/rifle_bolt_closed.ogg";
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[DataField("soundInsert")]
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private string _soundInsert = "/Audio/Weapons/Guns/MagIn/bullet_insert.ogg";
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void IMapInit.MapInit()
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{
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if (_fillPrototype != null)
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{
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_unspawnedCount += Capacity;
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if (_unspawnedCount > 0)
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{
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_unspawnedCount--;
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var chamberEntity = Owner.EntityManager.SpawnEntity(_fillPrototype, Owner.Transform.Coordinates);
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_chamberContainer.Insert(chamberEntity);
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}
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}
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UpdateAppearance();
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}
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public override ComponentState GetComponentState(ICommonSession player)
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{
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(int, int)? count = (ShotsLeft, Capacity);
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var chamberedExists = _chamberContainer.ContainedEntity != null;
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// (Is one chambered?, is the bullet spend)
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var chamber = (chamberedExists, false);
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if (chamberedExists && _chamberContainer.ContainedEntity!.TryGetComponent<AmmoComponent>(out var ammo))
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{
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chamber.Item2 = ammo.Spent;
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}
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return new BoltActionBarrelComponentState(
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chamber,
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FireRateSelector,
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count,
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SoundGunshot);
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}
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public override void Initialize()
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{
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// TODO: Add existing ammo support on revolvers
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base.Initialize();
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_spawnedAmmo = new Stack<IEntity>(_capacity - 1);
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_ammoContainer = ContainerHelpers.EnsureContainer<Container>(Owner, $"{Name}-ammo-container", out var existing);
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if (existing)
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{
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foreach (var entity in _ammoContainer.ContainedEntities)
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{
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_spawnedAmmo.Push(entity);
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_unspawnedCount--;
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}
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}
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_chamberContainer = ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, $"{Name}-chamber-container");
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if (Owner.TryGetComponent(out AppearanceComponent? appearanceComponent))
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{
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_appearanceComponent = appearanceComponent;
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}
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_appearanceComponent?.SetData(MagazineBarrelVisuals.MagLoaded, true);
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Dirty();
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UpdateAppearance();
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}
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private void UpdateAppearance()
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{
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_appearanceComponent?.SetData(BarrelBoltVisuals.BoltOpen, BoltOpen);
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_appearanceComponent?.SetData(AmmoVisuals.AmmoCount, ShotsLeft);
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_appearanceComponent?.SetData(AmmoVisuals.AmmoMax, Capacity);
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}
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public override IEntity? PeekAmmo()
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{
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return _chamberContainer.ContainedEntity;
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}
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public override IEntity? TakeProjectile(EntityCoordinates spawnAt)
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{
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var chamberEntity = _chamberContainer.ContainedEntity;
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if (_autoCycle)
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{
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Cycle();
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}
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else
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{
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Dirty();
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}
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return chamberEntity?.GetComponentOrNull<AmmoComponent>()?.TakeBullet(spawnAt);
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}
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protected override bool WeaponCanFire()
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{
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if (!base.WeaponCanFire())
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{
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return false;
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}
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return !BoltOpen && _chamberContainer.ContainedEntity != null;
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}
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private void Cycle(bool manual = false)
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{
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TryEjectChamber();
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TryFeedChamber();
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if (_chamberContainer.ContainedEntity == null && manual)
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{
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BoltOpen = true;
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if (Owner.TryGetContainer(out var container))
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{
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Owner.PopupMessage(container.Owner, Loc.GetString("Bolt opened"));
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}
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return;
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}
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else
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{
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if (!string.IsNullOrEmpty(_soundCycle))
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{
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SoundSystem.Play(Filter.Pvs(Owner), _soundCycle, Owner.Transform.Coordinates, AudioParams.Default.WithVolume(-2));
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}
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}
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Dirty();
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UpdateAppearance();
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}
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public bool TryInsertBullet(IEntity user, IEntity ammo)
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{
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if (!ammo.TryGetComponent(out AmmoComponent? ammoComponent))
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{
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return false;
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}
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if (ammoComponent.Caliber != _caliber)
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{
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Owner.PopupMessage(user, Loc.GetString("Wrong caliber"));
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return false;
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}
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if (!BoltOpen)
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{
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Owner.PopupMessage(user, Loc.GetString("Bolt isn't open"));
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return false;
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}
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if (_chamberContainer.ContainedEntity == null)
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{
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_chamberContainer.Insert(ammo);
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if (_soundInsert != null)
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{
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SoundSystem.Play(Filter.Pvs(Owner), _soundInsert, Owner.Transform.Coordinates, AudioParams.Default.WithVolume(-2));
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}
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Dirty();
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UpdateAppearance();
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return true;
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}
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if (_ammoContainer.ContainedEntities.Count < Capacity - 1)
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{
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_ammoContainer.Insert(ammo);
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_spawnedAmmo.Push(ammo);
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if (_soundInsert != null)
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{
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SoundSystem.Play(Filter.Pvs(Owner), _soundInsert, Owner.Transform.Coordinates, AudioParams.Default.WithVolume(-2));
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}
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Dirty();
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UpdateAppearance();
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return true;
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}
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Owner.PopupMessage(user, Loc.GetString("No room"));
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return false;
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}
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public override bool UseEntity(UseEntityEventArgs eventArgs)
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{
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if (BoltOpen)
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{
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BoltOpen = false;
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Owner.PopupMessage(eventArgs.User, Loc.GetString("Bolt closed"));
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return true;
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}
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Cycle(true);
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return true;
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}
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public override async Task<bool> InteractUsing(InteractUsingEventArgs eventArgs)
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{
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return TryInsertBullet(eventArgs.User, eventArgs.Using);
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}
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private bool TryEjectChamber()
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{
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var chamberedEntity = _chamberContainer.ContainedEntity;
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if (chamberedEntity != null)
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{
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if (!_chamberContainer.Remove(chamberedEntity))
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{
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return false;
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}
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if (!chamberedEntity.GetComponent<AmmoComponent>().Caseless)
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{
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EjectCasing(chamberedEntity);
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}
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return true;
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}
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return false;
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}
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private bool TryFeedChamber()
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{
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if (_chamberContainer.ContainedEntity != null)
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{
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return false;
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}
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if (_spawnedAmmo.TryPop(out var next))
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{
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_ammoContainer.Remove(next);
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_chamberContainer.Insert(next);
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return true;
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}
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else if (_unspawnedCount > 0)
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{
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_unspawnedCount--;
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var ammoEntity = Owner.EntityManager.SpawnEntity(_fillPrototype, Owner.Transform.Coordinates);
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_chamberContainer.Insert(ammoEntity);
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return true;
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}
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return false;
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}
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public override void Examine(FormattedMessage message, bool inDetailsRange)
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{
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base.Examine(message, inDetailsRange);
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message.AddMarkup(Loc.GetString("\nIt uses [color=white]{0}[/color] ammo.", _caliber));
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}
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[Verb]
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private sealed class OpenBoltVerb : Verb<BoltActionBarrelComponent>
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{
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protected override void GetData(IEntity user, BoltActionBarrelComponent component, VerbData data)
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{
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if (!ActionBlockerSystem.CanInteract(user))
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{
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data.Visibility = VerbVisibility.Invisible;
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return;
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}
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data.Text = Loc.GetString("Open bolt");
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data.Visibility = component.BoltOpen ? VerbVisibility.Invisible : VerbVisibility.Visible;
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}
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protected override void Activate(IEntity user, BoltActionBarrelComponent component)
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{
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component.BoltOpen = true;
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}
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}
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[Verb]
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private sealed class CloseBoltVerb : Verb<BoltActionBarrelComponent>
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{
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protected override void GetData(IEntity user, BoltActionBarrelComponent component, VerbData data)
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{
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if (!ActionBlockerSystem.CanInteract(user))
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{
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data.Visibility = VerbVisibility.Invisible;
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return;
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}
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data.Text = Loc.GetString("Close bolt");
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data.Visibility = component.BoltOpen ? VerbVisibility.Visible : VerbVisibility.Invisible;
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}
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protected override void Activate(IEntity user, BoltActionBarrelComponent component)
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{
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component.BoltOpen = false;
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}
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}
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}
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}
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