* Refactor all audio to use the new SoundSystem. * Update submodule Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
220 lines
7.4 KiB
C#
220 lines
7.4 KiB
C#
#nullable enable
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.Components.Power;
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using Content.Shared.Audio;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Weapon.Melee
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{
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[RegisterComponent]
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public class StunbatonComponent : MeleeWeaponComponent, IUse, IExamine, IInteractUsing, IThrowCollide
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{
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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public override string Name => "Stunbaton";
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private bool _activated = false;
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[ViewVariables] private PowerCellSlotComponent _cellSlot = default!;
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private PowerCellComponent? Cell => _cellSlot.Cell;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("paralyzeChanceNoSlowdown")]
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private float _paralyzeChanceNoSlowdown = 0.35f;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("paralyzeChanceWithSlowdown")]
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private float _paralyzeChanceWithSlowdown = 0.85f;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("paralyzeTime")]
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private float _paralyzeTime = 10f;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("slowdownTime")]
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private float _slowdownTime = 5f;
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[ViewVariables(VVAccess.ReadWrite)] public float EnergyPerUse { get; set; } = 50;
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[ViewVariables]
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public bool Activated => _activated;
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public override void Initialize()
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{
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base.Initialize();
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_cellSlot = Owner.EnsureComponent<PowerCellSlotComponent>();
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}
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public override void HandleMessage(ComponentMessage message, IComponent? component)
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{
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base.HandleMessage(message, component);
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switch (message)
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{
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case PowerCellChangedMessage m:
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if (component is PowerCellSlotComponent slotComponent && slotComponent == _cellSlot)
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{
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if (m.Ejected)
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{
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TurnOff();
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}
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}
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break;
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}
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}
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protected override bool OnHitEntities(IReadOnlyList<IEntity> entities, AttackEventArgs eventArgs)
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{
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if (!Activated || entities.Count == 0 || Cell == null)
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return true;
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if (!Cell.TryUseCharge(EnergyPerUse))
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return true;
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SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Weapons/egloves.ogg", Owner.Transform.Coordinates, AudioHelpers.WithVariation(0.25f));
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foreach (var entity in entities)
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{
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if (!entity.TryGetComponent(out StunnableComponent? stunnable)) continue;
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if(!stunnable.SlowedDown)
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{
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if(_robustRandom.Prob(_paralyzeChanceNoSlowdown))
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stunnable.Paralyze(_paralyzeTime);
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else
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stunnable.Slowdown(_slowdownTime);
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}
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else
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{
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if(_robustRandom.Prob(_paralyzeChanceWithSlowdown))
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stunnable.Paralyze(_paralyzeTime);
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else
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stunnable.Slowdown(_slowdownTime);
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}
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}
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if (!(Cell.CurrentCharge < EnergyPerUse)) return true;
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SoundSystem.Play(Filter.Pvs(Owner), AudioHelpers.GetRandomFileFromSoundCollection("sparks"), Owner.Transform.Coordinates, AudioHelpers.WithVariation(0.25f));
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TurnOff();
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return true;
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}
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private bool ToggleStatus(IEntity user)
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{
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if (!ActionBlockerSystem.CanUse(user)) return false;
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if (Activated)
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{
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TurnOff();
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}
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else
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{
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TurnOn(user);
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}
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return true;
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}
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private void TurnOff()
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{
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if (!_activated)
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{
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return;
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}
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var sprite = Owner.GetComponent<SpriteComponent>();
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var item = Owner.GetComponent<ItemComponent>();
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SoundSystem.Play(Filter.Pvs(Owner), AudioHelpers.GetRandomFileFromSoundCollection("sparks"), Owner.Transform.Coordinates, AudioHelpers.WithVariation(0.25f));
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item.EquippedPrefix = "off";
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sprite.LayerSetState(0, "stunbaton_off");
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_activated = false;
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}
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private void TurnOn(IEntity user)
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{
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if (_activated)
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{
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return;
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}
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var sprite = Owner.GetComponent<SpriteComponent>();
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var item = Owner.GetComponent<ItemComponent>();
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var playerFilter = Filter.Pvs(Owner);
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if (Cell == null)
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{
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SoundSystem.Play(playerFilter, "/Audio/Machines/button.ogg", Owner.Transform.Coordinates, AudioHelpers.WithVariation(0.25f));
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Owner.PopupMessage(user, Loc.GetString("Cell missing..."));
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return;
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}
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if (Cell.CurrentCharge < EnergyPerUse)
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{
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SoundSystem.Play(playerFilter, "/Audio/Machines/button.ogg", Owner.Transform.Coordinates, AudioHelpers.WithVariation(0.25f));
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Owner.PopupMessage(user, Loc.GetString("Dead cell..."));
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return;
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}
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SoundSystem.Play(playerFilter, AudioHelpers.GetRandomFileFromSoundCollection("sparks"), Owner.Transform.Coordinates, AudioHelpers.WithVariation(0.25f));
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item.EquippedPrefix = "on";
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sprite.LayerSetState(0, "stunbaton_on");
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_activated = true;
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}
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bool IUse.UseEntity(UseEntityEventArgs eventArgs)
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{
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ToggleStatus(eventArgs.User);
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return true;
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}
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async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
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{
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if (!ActionBlockerSystem.CanInteract(eventArgs.User)) return false;
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if (!_cellSlot.InsertCell(eventArgs.Using)) return false;
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Dirty();
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return true;
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}
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public void Examine(FormattedMessage message, bool inDetailsRange)
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{
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if (Activated)
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{
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message.AddMarkup(Loc.GetString("The light is currently [color=darkgreen]on[/color]."));
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}
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}
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void IThrowCollide.DoHit(ThrowCollideEventArgs eventArgs)
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{
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if (!Activated || Cell == null || !Cell.TryUseCharge(EnergyPerUse) || !eventArgs.Target.TryGetComponent(out StunnableComponent? stunnable))
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return;
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SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Weapons/egloves.ogg", Owner.Transform.Coordinates, AudioHelpers.WithVariation(0.25f));
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stunnable.Paralyze(_paralyzeTime);
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}
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}
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}
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