Files
tbd-station-14/Content.Server/GameObjects/Components/StationEvents/RadiationPulseComponent.cs
Acruid 9459400002 SoundSystem Improvements (#3697)
* Refactor all audio to use the new SoundSystem.

* Update submodule

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-03-21 17:12:03 +01:00

119 lines
3.3 KiB
C#

using System;
using Content.Shared.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Player;
using Robust.Shared.Players;
using Robust.Shared.Random;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Timing;
namespace Content.Server.GameObjects.Components.StationEvents
{
[RegisterComponent]
[ComponentReference(typeof(SharedRadiationPulseComponent))]
public sealed class RadiationPulseComponent : SharedRadiationPulseComponent
{
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IRobustRandom _random = default!;
private float _duration;
private float _radsPerSecond = 40f;
private float _range = 5f;
private TimeSpan _endTime;
private bool _draw = true;
private bool _decay = true;
/// <summary>
/// Whether the entity will delete itself after a certain duration defined by
/// <see cref="MinPulseLifespan"/> and <see cref="MaxPulseLifespan"/>
/// </summary>
[DataField("decay")]
public override bool Decay
{
get => _decay;
set
{
_decay = value;
Dirty();
}
}
[DataField("minPulseLifespan")]
public float MinPulseLifespan { get; set; } = 0.8f;
[DataField("maxPulseLifespan")]
public float MaxPulseLifespan { get; set; } = 2.5f;
[DataField("dps")]
public override float RadsPerSecond
{
get => _radsPerSecond;
set
{
_radsPerSecond = value;
Dirty();
}
}
[DataField("sound")] public string? Sound { get; set; } = "/Audio/Weapons/Guns/Gunshots/laser3.ogg";
[DataField("range")]
public override float Range
{
get => _range;
set
{
_range = value;
Dirty();
}
}
[DataField("draw")]
public override bool Draw
{
get => _draw;
set
{
_draw = value;
Dirty();
}
}
public override TimeSpan EndTime => _endTime;
public void DoPulse()
{
if (Decay)
{
var currentTime = _gameTiming.CurTime;
_duration = _random.NextFloat() * (MaxPulseLifespan - MinPulseLifespan) + MinPulseLifespan;
_endTime = currentTime + TimeSpan.FromSeconds(_duration);
}
if(!string.IsNullOrEmpty(Sound))
SoundSystem.Play(Filter.Pvs(Owner), Sound, Owner.Transform.Coordinates);
Dirty();
}
public override ComponentState GetComponentState(ICommonSession player)
{
return new RadiationPulseState(_radsPerSecond, _range, Draw, Decay, _endTime);
}
public void Update(float frameTime)
{
if (!Decay || Owner.Deleted)
return;
if(_duration <= 0f)
Owner.Delete();
_duration -= frameTime;
}
}
}