Files
tbd-station-14/Content.Server/GameObjects/Components/Nutrition/DrinkComponent.cs
Acruid 9459400002 SoundSystem Improvements (#3697)
* Refactor all audio to use the new SoundSystem.

* Update submodule

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-03-21 17:12:03 +01:00

259 lines
8.2 KiB
C#

#nullable enable
using System.Linq;
using System.Threading.Tasks;
using Content.Server.GameObjects.Components.Body.Behavior;
using Content.Server.GameObjects.Components.Fluids;
using Content.Shared.Audio;
using Content.Shared.Chemistry;
using Content.Shared.GameObjects.Components.Body;
using Content.Shared.GameObjects.Components.Chemistry;
using Content.Shared.GameObjects.Components.Nutrition;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Utility;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Nutrition
{
[RegisterComponent]
public class DrinkComponent : Component, IUse, IAfterInteract, ISolutionChange, IExamine, ILand
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
public override string Name => "Drink";
int IAfterInteract.Priority => 10;
[ViewVariables]
private bool _opened;
[ViewVariables]
[DataField("useSound")]
private string _useSound = "/Audio/Items/drink.ogg";
[ViewVariables]
[DataField("isOpen")]
private bool _defaultToOpened;
[ViewVariables(VVAccess.ReadWrite)]
public ReagentUnit TransferAmount { get; [UsedImplicitly] private set; } = ReagentUnit.New(2);
[ViewVariables(VVAccess.ReadWrite)]
public bool Opened
{
get => _opened;
set
{
if (_opened == value)
{
return;
}
_opened = value;
OpenedChanged();
}
}
[ViewVariables]
public bool Empty => Owner.GetComponentOrNull<ISolutionInteractionsComponent>()?.DrainAvailable <= 0;
[DataField("openSounds")]
private string _soundCollection = "canOpenSounds";
[DataField("pressurized")]
private bool _pressurized = default;
[DataField("burstSound")]
private string _burstSound = "/Audio/Effects/flash_bang.ogg";
public override void Initialize()
{
base.Initialize();
Opened = _defaultToOpened;
UpdateAppearance();
}
private void OpenedChanged()
{
if (!Owner.TryGetComponent(out SharedSolutionContainerComponent? contents))
{
return;
}
if (Opened)
{
contents.Capabilities |= SolutionContainerCaps.Refillable | SolutionContainerCaps.Drainable;
}
else
{
contents.Capabilities &= ~(SolutionContainerCaps.Refillable | SolutionContainerCaps.Drainable);
}
}
void ISolutionChange.SolutionChanged(SolutionChangeEventArgs eventArgs)
{
UpdateAppearance();
}
private void UpdateAppearance()
{
if (!Owner.TryGetComponent(out AppearanceComponent? appearance) ||
!Owner.TryGetComponent(out ISolutionInteractionsComponent? contents))
{
return;
}
appearance.SetData(SharedFoodComponent.FoodVisuals.Visual, contents.DrainAvailable.Float());
}
bool IUse.UseEntity(UseEntityEventArgs args)
{
if (!Opened)
{
//Do the opening stuff like playing the sounds.
var soundCollection = _prototypeManager.Index<SoundCollectionPrototype>(_soundCollection);
var file = _random.Pick(soundCollection.PickFiles);
SoundSystem.Play(Filter.Pvs(args.User), file, args.User, AudioParams.Default);
Opened = true;
return false;
}
if (!Owner.TryGetComponent(out ISolutionInteractionsComponent? contents) ||
contents.DrainAvailable <= 0)
{
args.User.PopupMessage(Loc.GetString("{0:theName} is empty!", Owner));
return true;
}
return TryUseDrink(args.User, args.User);
}
//Force feeding a drink to someone.
async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
{
if (eventArgs.Target == null)
{
return false;
}
return TryUseDrink(eventArgs.User, eventArgs.Target, true);
}
public void Examine(FormattedMessage message, bool inDetailsRange)
{
if (!Opened || !inDetailsRange)
{
return;
}
var color = Empty ? "gray" : "yellow";
var openedText = Loc.GetString(Empty ? "Empty" : "Opened");
message.AddMarkup(Loc.GetString("[color={0}]{1}[/color]", color, openedText));
}
private bool TryUseDrink(IEntity user, IEntity target, bool forced = false)
{
if (!Opened)
{
target.PopupMessage(Loc.GetString("Open {0:theName} first!", Owner));
return false;
}
if (!Owner.TryGetComponent(out ISolutionInteractionsComponent? interactions) ||
!interactions.CanDrain ||
interactions.DrainAvailable <= 0)
{
if (!forced)
{
target.PopupMessage(Loc.GetString("{0:theName} is empty!", Owner));
}
return false;
}
if (!target.TryGetComponent(out IBody? body) ||
!body.TryGetMechanismBehaviors<StomachBehavior>(out var stomachs))
{
target.PopupMessage(Loc.GetString("You can't drink {0:theName}!", Owner));
return false;
}
if (user != target &&
!user.InRangeUnobstructed(target, popup: true))
{
return false;
}
var transferAmount = ReagentUnit.Min(TransferAmount, interactions.DrainAvailable);
var drain = interactions.Drain(transferAmount);
var firstStomach = stomachs.FirstOrDefault(stomach => stomach.CanTransferSolution(drain));
// All stomach are full or can't handle whatever solution we have.
if (firstStomach == null)
{
target.PopupMessage(Loc.GetString("You've had enough {0:theName}!", Owner));
if (!interactions.CanRefill)
{
drain.SpillAt(target, "PuddleSmear");
return false;
}
interactions.Refill(drain);
return false;
}
if (!string.IsNullOrEmpty(_useSound))
{
SoundSystem.Play(Filter.Pvs(target), _useSound, target, AudioParams.Default.WithVolume(-2f));
}
target.PopupMessage(Loc.GetString("Slurp"));
UpdateAppearance();
// TODO: Account for partial transfer.
drain.DoEntityReaction(target, ReactionMethod.Ingestion);
firstStomach.TryTransferSolution(drain);
return true;
}
void ILand.Land(LandEventArgs eventArgs)
{
if (_pressurized &&
!Opened &&
_random.Prob(0.25f) &&
Owner.TryGetComponent(out ISolutionInteractionsComponent? interactions))
{
Opened = true;
if (!interactions.CanDrain)
{
return;
}
var solution = interactions.Drain(interactions.DrainAvailable);
solution.SpillAt(Owner, "PuddleSmear");
SoundSystem.Play(Filter.Pvs(Owner), _burstSound, Owner,
AudioParams.Default.WithVolume(-4));
}
}
}
}