Files
tbd-station-14/Content.Server/GameObjects/Components/Morgue/MorgueEntityStorageComponent.cs
Acruid 9459400002 SoundSystem Improvements (#3697)
* Refactor all audio to use the new SoundSystem.

* Update submodule

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-03-21 17:12:03 +01:00

173 lines
6.3 KiB
C#

#nullable enable
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Components.Body;
using Content.Shared.GameObjects.Components.Morgue;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Physics;
using Content.Shared.Utility;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Morgue
{
[RegisterComponent]
[ComponentReference(typeof(EntityStorageComponent))]
[ComponentReference(typeof(IActivate))]
[ComponentReference(typeof(IStorageComponent))]
public class MorgueEntityStorageComponent : EntityStorageComponent, IExamine
{
public override string Name => "MorgueEntityStorage";
[ViewVariables(VVAccess.ReadWrite)]
[DataField("trayPrototype")]
private string? _trayPrototypeId;
[ViewVariables]
private IEntity? _tray;
[ViewVariables]
public ContainerSlot? TrayContainer { get; private set; }
[ViewVariables(VVAccess.ReadWrite)]
[DataField("doSoulBeep")]
public bool DoSoulBeep = true;
[ViewVariables]
[ComponentDependency] protected readonly AppearanceComponent? Appearance = null;
public override void Initialize()
{
base.Initialize();
Appearance?.SetData(MorgueVisuals.Open, false);
TrayContainer = ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, "morgue_tray", out _);
}
public override Vector2 ContentsDumpPosition()
{
if (_tray != null) return _tray.Transform.WorldPosition;
return base.ContentsDumpPosition();
}
protected override bool AddToContents(IEntity entity)
{
if (entity.HasComponent<IBody>() && !EntitySystem.Get<StandingStateSystem>().IsDown(entity)) return false;
return base.AddToContents(entity);
}
public override bool CanOpen(IEntity user, bool silent = false)
{
if (!Owner.InRangeUnobstructed(
Owner.Transform.Coordinates.Offset(Owner.Transform.LocalRotation.GetCardinalDir()),
collisionMask: CollisionGroup.Impassable | CollisionGroup.VaultImpassable
))
{
if(!silent) Owner.PopupMessage(user, Loc.GetString("There's no room for the tray to extend!"));
return false;
}
return base.CanOpen(user, silent);
}
protected override void OpenStorage()
{
Appearance?.SetData(MorgueVisuals.Open, true);
Appearance?.SetData(MorgueVisuals.HasContents, false);
Appearance?.SetData(MorgueVisuals.HasMob, false);
Appearance?.SetData(MorgueVisuals.HasSoul, false);
if (_tray == null)
{
_tray = Owner.EntityManager.SpawnEntity(_trayPrototypeId, Owner.Transform.Coordinates);
var trayComp = _tray.EnsureComponent<MorgueTrayComponent>();
trayComp.Morgue = Owner;
EntityQuery = new IntersectingEntityQuery(_tray);
}
else
{
TrayContainer?.Remove(_tray);
}
_tray.Transform.WorldPosition = Owner.Transform.WorldPosition + Owner.Transform.LocalRotation.GetCardinalDir().ToVec();
_tray.Transform.AttachParent(Owner);
base.OpenStorage();
}
private void CheckContents()
{
var count = 0;
var hasMob = false;
var hasSoul = false;
foreach (var entity in Contents.ContainedEntities)
{
count++;
if (!hasMob && entity.HasComponent<IBody>()) hasMob = true;
if (!hasSoul && entity.TryGetComponent<BasicActorComponent>(out var actor) && actor.playerSession != null) hasSoul = true;
}
Appearance?.SetData(MorgueVisuals.HasContents, count > 0);
Appearance?.SetData(MorgueVisuals.HasMob, hasMob);
Appearance?.SetData(MorgueVisuals.HasSoul, hasSoul);
}
protected override void CloseStorage()
{
base.CloseStorage();
Appearance?.SetData(MorgueVisuals.Open, false);
CheckContents();
if (_tray != null)
{
TrayContainer?.Insert(_tray);
}
}
//Called every 10 seconds
public void Update()
{
CheckContents();
if(DoSoulBeep && Appearance !=null && Appearance.TryGetData(MorgueVisuals.HasSoul, out bool hasSoul) && hasSoul)
SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Weapons/Guns/EmptyAlarm/smg_empty_alarm.ogg", Owner);
}
void IExamine.Examine(FormattedMessage message, bool inDetailsRange)
{
if (Appearance == null) return;
if (inDetailsRange)
{
if (Appearance.TryGetData(MorgueVisuals.HasSoul, out bool hasSoul) && hasSoul)
{
message.AddMarkup(Loc.GetString("The content light is [color=green]green[/color], this body might still be saved!"));
}
else if (Appearance.TryGetData(MorgueVisuals.HasMob, out bool hasMob) && hasMob)
{
message.AddMarkup(Loc.GetString("The content light is [color=red]red[/color], there's a dead body in here! Oh wait..."));
}
else if (Appearance.TryGetData(MorgueVisuals.HasContents, out bool hasContents) && hasContents)
{
message.AddMarkup(Loc.GetString("The content light is [color=yellow]yellow[/color], there's something in here."));
} else
{
message.AddMarkup(Loc.GetString("The content light is off, there's nothing in here."));
}
}
}
}
}