* Refactor all audio to use the new SoundSystem. * Update submodule Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
173 lines
6.3 KiB
C#
173 lines
6.3 KiB
C#
#nullable enable
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.Components.Body;
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using Content.Shared.GameObjects.Components.Morgue;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Physics;
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using Content.Shared.Utility;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Morgue
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{
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[RegisterComponent]
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[ComponentReference(typeof(EntityStorageComponent))]
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[ComponentReference(typeof(IActivate))]
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[ComponentReference(typeof(IStorageComponent))]
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public class MorgueEntityStorageComponent : EntityStorageComponent, IExamine
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{
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public override string Name => "MorgueEntityStorage";
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("trayPrototype")]
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private string? _trayPrototypeId;
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[ViewVariables]
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private IEntity? _tray;
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[ViewVariables]
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public ContainerSlot? TrayContainer { get; private set; }
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("doSoulBeep")]
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public bool DoSoulBeep = true;
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[ViewVariables]
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[ComponentDependency] protected readonly AppearanceComponent? Appearance = null;
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public override void Initialize()
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{
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base.Initialize();
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Appearance?.SetData(MorgueVisuals.Open, false);
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TrayContainer = ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, "morgue_tray", out _);
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}
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public override Vector2 ContentsDumpPosition()
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{
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if (_tray != null) return _tray.Transform.WorldPosition;
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return base.ContentsDumpPosition();
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}
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protected override bool AddToContents(IEntity entity)
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{
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if (entity.HasComponent<IBody>() && !EntitySystem.Get<StandingStateSystem>().IsDown(entity)) return false;
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return base.AddToContents(entity);
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}
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public override bool CanOpen(IEntity user, bool silent = false)
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{
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if (!Owner.InRangeUnobstructed(
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Owner.Transform.Coordinates.Offset(Owner.Transform.LocalRotation.GetCardinalDir()),
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collisionMask: CollisionGroup.Impassable | CollisionGroup.VaultImpassable
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))
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{
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if(!silent) Owner.PopupMessage(user, Loc.GetString("There's no room for the tray to extend!"));
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return false;
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}
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return base.CanOpen(user, silent);
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}
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protected override void OpenStorage()
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{
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Appearance?.SetData(MorgueVisuals.Open, true);
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Appearance?.SetData(MorgueVisuals.HasContents, false);
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Appearance?.SetData(MorgueVisuals.HasMob, false);
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Appearance?.SetData(MorgueVisuals.HasSoul, false);
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if (_tray == null)
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{
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_tray = Owner.EntityManager.SpawnEntity(_trayPrototypeId, Owner.Transform.Coordinates);
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var trayComp = _tray.EnsureComponent<MorgueTrayComponent>();
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trayComp.Morgue = Owner;
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EntityQuery = new IntersectingEntityQuery(_tray);
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}
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else
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{
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TrayContainer?.Remove(_tray);
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}
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_tray.Transform.WorldPosition = Owner.Transform.WorldPosition + Owner.Transform.LocalRotation.GetCardinalDir().ToVec();
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_tray.Transform.AttachParent(Owner);
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base.OpenStorage();
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}
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private void CheckContents()
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{
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var count = 0;
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var hasMob = false;
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var hasSoul = false;
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foreach (var entity in Contents.ContainedEntities)
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{
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count++;
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if (!hasMob && entity.HasComponent<IBody>()) hasMob = true;
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if (!hasSoul && entity.TryGetComponent<BasicActorComponent>(out var actor) && actor.playerSession != null) hasSoul = true;
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}
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Appearance?.SetData(MorgueVisuals.HasContents, count > 0);
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Appearance?.SetData(MorgueVisuals.HasMob, hasMob);
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Appearance?.SetData(MorgueVisuals.HasSoul, hasSoul);
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}
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protected override void CloseStorage()
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{
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base.CloseStorage();
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Appearance?.SetData(MorgueVisuals.Open, false);
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CheckContents();
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if (_tray != null)
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{
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TrayContainer?.Insert(_tray);
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}
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}
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//Called every 10 seconds
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public void Update()
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{
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CheckContents();
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if(DoSoulBeep && Appearance !=null && Appearance.TryGetData(MorgueVisuals.HasSoul, out bool hasSoul) && hasSoul)
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SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Weapons/Guns/EmptyAlarm/smg_empty_alarm.ogg", Owner);
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}
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void IExamine.Examine(FormattedMessage message, bool inDetailsRange)
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{
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if (Appearance == null) return;
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if (inDetailsRange)
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{
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if (Appearance.TryGetData(MorgueVisuals.HasSoul, out bool hasSoul) && hasSoul)
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{
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message.AddMarkup(Loc.GetString("The content light is [color=green]green[/color], this body might still be saved!"));
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}
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else if (Appearance.TryGetData(MorgueVisuals.HasMob, out bool hasMob) && hasMob)
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{
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message.AddMarkup(Loc.GetString("The content light is [color=red]red[/color], there's a dead body in here! Oh wait..."));
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}
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else if (Appearance.TryGetData(MorgueVisuals.HasContents, out bool hasContents) && hasContents)
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{
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message.AddMarkup(Loc.GetString("The content light is [color=yellow]yellow[/color], there's something in here."));
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} else
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{
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message.AddMarkup(Loc.GetString("The content light is off, there's nothing in here."));
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}
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}
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}
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}
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}
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