* Refactor all audio to use the new SoundSystem. * Update submodule Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
47 lines
1.7 KiB
C#
47 lines
1.7 KiB
C#
using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Weapon.Melee;
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using Content.Shared.Damage;
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using Content.Shared.GameObjects.Components.Damage;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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namespace Content.Server.GameObjects.Components.Mining
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{
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[RegisterComponent]
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public class AsteroidRockComponent : Component, IInteractUsing
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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public override string Name => "AsteroidRock";
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private static readonly string[] SpriteStates = {"0", "1", "2", "3", "4"};
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public override void Initialize()
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{
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base.Initialize();
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var spriteComponent = Owner.EnsureComponent<SpriteComponent>();
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spriteComponent.LayerSetState(0, _random.Pick(SpriteStates));
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}
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async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
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{
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var item = eventArgs.Using;
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if (!item.TryGetComponent(out MeleeWeaponComponent? meleeWeaponComponent)) return false;
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Owner.GetComponent<IDamageableComponent>().ChangeDamage(DamageType.Blunt, meleeWeaponComponent.Damage, false, item);
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if (!item.TryGetComponent(out PickaxeComponent? pickaxeComponent)) return true;
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if (!string.IsNullOrWhiteSpace(pickaxeComponent.MiningSound))
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{
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SoundSystem.Play(Filter.Pvs(Owner), pickaxeComponent.MiningSound, Owner, AudioParams.Default);
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}
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return true;
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}
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}
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}
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