Files
tbd-station-14/Content.Server/GameObjects/Components/Interactable/ToolComponent.cs
Acruid 9459400002 SoundSystem Improvements (#3697)
* Refactor all audio to use the new SoundSystem.

* Update submodule

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-03-21 17:12:03 +01:00

126 lines
3.9 KiB
C#

using System;
using System.Threading.Tasks;
using Content.Server.GameObjects.EntitySystems.DoAfter;
using Content.Shared.Audio;
using Content.Shared.GameObjects.Components.Interactable;
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Player;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Interactable
{
public interface IToolComponent
{
ToolQuality Qualities { get; set; }
}
[RegisterComponent]
[ComponentReference(typeof(IToolComponent))]
public class ToolComponent : SharedToolComponent, IToolComponent
{
[DataField("qualities")]
protected ToolQuality _qualities = ToolQuality.None;
[ViewVariables]
public override ToolQuality Qualities
{
get => _qualities;
set
{
_qualities = value;
Dirty();
}
}
/// <summary>
/// For tool interactions that have a delay before action this will modify the rate, time to wait is divided by this value
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("speed")]
public float SpeedModifier { get; set; } = 1;
[DataField("useSound")]
public string? UseSound { get; set; }
[DataField("useSoundCollection")]
public string? UseSoundCollection { get; set; }
public void AddQuality(ToolQuality quality)
{
_qualities |= quality;
Dirty();
}
public void RemoveQuality(ToolQuality quality)
{
_qualities &= ~quality;
Dirty();
}
public bool HasQuality(ToolQuality quality)
{
return _qualities.HasFlag(quality);
}
public virtual async Task<bool> UseTool(IEntity user, IEntity? target, float doAfterDelay, ToolQuality toolQualityNeeded, Func<bool>? doAfterCheck = null)
{
if (!HasQuality(toolQualityNeeded) || !ActionBlockerSystem.CanInteract(user))
return false;
if (doAfterDelay > 0f)
{
var doAfterSystem = EntitySystem.Get<DoAfterSystem>();
var doAfterArgs = new DoAfterEventArgs(user, doAfterDelay / SpeedModifier, default, target)
{
ExtraCheck = doAfterCheck,
BreakOnDamage = false, // TODO: Change this to true once breathing is fixed.
BreakOnStun = true,
BreakOnTargetMove = true,
BreakOnUserMove = true,
NeedHand = true,
};
var result = await doAfterSystem.DoAfter(doAfterArgs);
if (result == DoAfterStatus.Cancelled)
return false;
}
PlayUseSound();
return true;
}
protected void PlaySoundCollection(string? name, float volume = -5f)
{
if (string.IsNullOrEmpty(name))
{
return;
}
var file = AudioHelpers.GetRandomFileFromSoundCollection(name);
SoundSystem.Play(Filter.Pvs(Owner), file, Owner, AudioHelpers.WithVariation(0.15f).WithVolume(volume));
}
public void PlayUseSound(float volume=-5f)
{
if (string.IsNullOrEmpty(UseSoundCollection))
{
if (!string.IsNullOrEmpty(UseSound))
{
SoundSystem.Play(Filter.Pvs(Owner), UseSound, Owner, AudioHelpers.WithVariation(0.15f).WithVolume(volume));
}
}
else
{
PlaySoundCollection(UseSoundCollection, volume);
}
}
}
}