Files
tbd-station-14/Content.Server/GameObjects/Components/Cargo/CargoTelepadComponent.cs
Acruid 9459400002 SoundSystem Improvements (#3697)
* Refactor all audio to use the new SoundSystem.

* Update submodule

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-03-21 17:12:03 +01:00

92 lines
3.8 KiB
C#

#nullable enable
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Shared.Prototypes.Cargo;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using System.Collections.Generic;
using Robust.Shared.Player;
namespace Content.Server.GameObjects.Components.Cargo
{
//This entire class is a PLACEHOLDER for the cargo shuttle.
[RegisterComponent]
public class CargoTelepadComponent : Component
{
public override string Name => "CargoTelepad";
private const float TeleportDuration = 0.5f;
private const float TeleportDelay = 15f;
private List<CargoProductPrototype> _teleportQueue = new List<CargoProductPrototype>();
private CargoTelepadState _currentState = CargoTelepadState.Unpowered;
public override void HandleMessage(ComponentMessage message, IComponent? component)
{
base.HandleMessage(message, component);
switch (message)
{
case PowerChangedMessage powerChanged:
PowerUpdate(powerChanged);
break;
}
}
public void QueueTeleport(CargoProductPrototype product)
{
_teleportQueue.Add(product);
TeleportLoop();
}
private void PowerUpdate(PowerChangedMessage args)
{
if (args.Powered && _currentState == CargoTelepadState.Unpowered) {
_currentState = CargoTelepadState.Idle;
if(Owner.TryGetComponent<SpriteComponent>(out var spriteComponent))
spriteComponent.LayerSetState(0, "idle");
TeleportLoop();
}
else if (!args.Powered)
{
_currentState = CargoTelepadState.Unpowered;
if (Owner.TryGetComponent<SpriteComponent>(out var spriteComponent))
spriteComponent.LayerSetState(0, "offline");
}
}
private void TeleportLoop()
{
if (_currentState == CargoTelepadState.Idle && _teleportQueue.Count > 0)
{
_currentState = CargoTelepadState.Charging;
if (Owner.TryGetComponent<SpriteComponent>(out var spriteComponent))
spriteComponent.LayerSetState(0, "idle");
Owner.SpawnTimer((int) (TeleportDelay * 1000), () =>
{
if (!Deleted && !Owner.Deleted && _currentState == CargoTelepadState.Charging && _teleportQueue.Count > 0)
{
_currentState = CargoTelepadState.Teleporting;
if (Owner.TryGetComponent<SpriteComponent>(out var spriteComponent))
spriteComponent.LayerSetState(0, "beam");
Owner.SpawnTimer((int) (TeleportDuration * 1000), () =>
{
if (!Deleted && !Owner.Deleted && _currentState == CargoTelepadState.Teleporting && _teleportQueue.Count > 0)
{
SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Machines/phasein.ogg", Owner, AudioParams.Default.WithVolume(-8f));
Owner.EntityManager.SpawnEntity(_teleportQueue[0].Product, Owner.Transform.Coordinates);
_teleportQueue.RemoveAt(0);
if (Owner.TryGetComponent<SpriteComponent>(out var spriteComponent))
spriteComponent.LayerSetState(0, "idle");
_currentState = CargoTelepadState.Idle;
TeleportLoop();
}
});
}
});
}
}
private enum CargoTelepadState { Unpowered, Idle, Charging, Teleporting };
}
}