* Allow game presets to disallow latejoining * Update Content.Server/GameTicking/GameTicker.cs Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
24 lines
636 B
C#
24 lines
636 B
C#
using Robust.Shared.Network;
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using System;
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using System.Collections.Generic;
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namespace Content.Client.Interfaces
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{
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public interface IClientGameTicker
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{
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bool IsGameStarted { get; }
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string ServerInfoBlob { get; }
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bool AreWeReady { get; }
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bool DisallowedLateJoin { get; }
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DateTime StartTime { get; }
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bool Paused { get; }
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Dictionary<NetSessionId, bool> Ready { get; }
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void Initialize();
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event Action InfoBlobUpdated;
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event Action LobbyStatusUpdated;
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event Action LobbyReadyUpdated;
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event Action LobbyLateJoinStatusUpdated;
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}
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}
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