Files
tbd-station-14/Content.Server/Ghost/Roles/GhostRoleSystem.cs
Errant 93c7bdc134 Mind Role Entities (#31318)
* Mind Role Entities wip

* headrev count fix

* silicon stuff, cleanup

* exclusive antag config, cleanup

* jobroleadd overwerite

* logging stuff

* MindHasRole cleanup, admin log stuff

* last second cleanup

* ocd

* minor cleanup

* remove createdTime datafield

* now actually using the event replacement I made for role time tracking

* weh
2024-10-10 10:48:56 +02:00

841 lines
29 KiB
C#

using System.Linq;
using Content.Server.Administration.Logs;
using Content.Server.EUI;
using Content.Server.Ghost.Roles.Components;
using Content.Server.Ghost.Roles.Events;
using Content.Shared.Ghost.Roles.Raffles;
using Content.Server.Ghost.Roles.UI;
using Content.Server.Mind.Commands;
using Content.Shared.Administration;
using Content.Shared.CCVar;
using Content.Shared.Database;
using Content.Shared.Follower;
using Content.Shared.GameTicking;
using Content.Shared.Ghost;
using Content.Shared.Ghost.Roles;
using Content.Shared.Mind;
using Content.Shared.Mind.Components;
using Content.Shared.Mobs;
using Content.Shared.Players;
using Content.Shared.Roles;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Configuration;
using Robust.Shared.Console;
using Robust.Shared.Enums;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using Content.Server.Popups;
using Content.Shared.Verbs;
using Robust.Shared.Collections;
using Content.Shared.Ghost.Roles.Components;
using Content.Shared.Roles.Jobs;
namespace Content.Server.Ghost.Roles;
[UsedImplicitly]
public sealed class GhostRoleSystem : EntitySystem
{
[Dependency] private readonly IConfigurationManager _cfg = default!;
[Dependency] private readonly EuiManager _euiManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly FollowerSystem _followerSystem = default!;
[Dependency] private readonly TransformSystem _transform = default!;
[Dependency] private readonly SharedMindSystem _mindSystem = default!;
[Dependency] private readonly SharedRoleSystem _roleSystem = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly IPrototypeManager _prototype = default!;
private uint _nextRoleIdentifier;
private bool _needsUpdateGhostRoleCount = true;
private readonly Dictionary<uint, Entity<GhostRoleComponent>> _ghostRoles = new();
private readonly Dictionary<uint, Entity<GhostRoleRaffleComponent>> _ghostRoleRaffles = new();
private readonly Dictionary<ICommonSession, GhostRolesEui> _openUis = new();
private readonly Dictionary<ICommonSession, MakeGhostRoleEui> _openMakeGhostRoleUis = new();
[ViewVariables]
public IReadOnlyCollection<Entity<GhostRoleComponent>> GhostRoles => _ghostRoles.Values;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RoundRestartCleanupEvent>(Reset);
SubscribeLocalEvent<PlayerAttachedEvent>(OnPlayerAttached);
SubscribeLocalEvent<GhostTakeoverAvailableComponent, MindAddedMessage>(OnMindAdded);
SubscribeLocalEvent<GhostTakeoverAvailableComponent, MindRemovedMessage>(OnMindRemoved);
SubscribeLocalEvent<GhostTakeoverAvailableComponent, MobStateChangedEvent>(OnMobStateChanged);
SubscribeLocalEvent<GhostTakeoverAvailableComponent, TakeGhostRoleEvent>(OnTakeoverTakeRole);
SubscribeLocalEvent<GhostRoleComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<GhostRoleComponent, ComponentStartup>(OnRoleStartup);
SubscribeLocalEvent<GhostRoleComponent, ComponentShutdown>(OnRoleShutdown);
SubscribeLocalEvent<GhostRoleComponent, EntityPausedEvent>(OnPaused);
SubscribeLocalEvent<GhostRoleComponent, EntityUnpausedEvent>(OnUnpaused);
SubscribeLocalEvent<GhostRoleRaffleComponent, ComponentInit>(OnRaffleInit);
SubscribeLocalEvent<GhostRoleRaffleComponent, ComponentShutdown>(OnRaffleShutdown);
SubscribeLocalEvent<GhostRoleMobSpawnerComponent, TakeGhostRoleEvent>(OnSpawnerTakeRole);
SubscribeLocalEvent<GhostRoleMobSpawnerComponent, GetVerbsEvent<Verb>>(OnVerb);
SubscribeLocalEvent<GhostRoleMobSpawnerComponent, GhostRoleRadioMessage>(OnGhostRoleRadioMessage);
_playerManager.PlayerStatusChanged += PlayerStatusChanged;
}
private void OnMobStateChanged(Entity<GhostTakeoverAvailableComponent> component, ref MobStateChangedEvent args)
{
if (!TryComp(component, out GhostRoleComponent? ghostRole))
return;
switch (args.NewMobState)
{
case MobState.Alive:
{
if (!ghostRole.Taken)
RegisterGhostRole((component, ghostRole));
break;
}
case MobState.Critical:
case MobState.Dead:
UnregisterGhostRole((component, ghostRole));
break;
}
}
public override void Shutdown()
{
base.Shutdown();
_playerManager.PlayerStatusChanged -= PlayerStatusChanged;
}
private uint GetNextRoleIdentifier()
{
return unchecked(_nextRoleIdentifier++);
}
public void OpenEui(ICommonSession session)
{
if (session.AttachedEntity is not { Valid: true } attached ||
!EntityManager.HasComponent<GhostComponent>(attached))
return;
if (_openUis.ContainsKey(session))
CloseEui(session);
var eui = _openUis[session] = new GhostRolesEui();
_euiManager.OpenEui(eui, session);
eui.StateDirty();
}
public void OpenMakeGhostRoleEui(ICommonSession session, EntityUid uid)
{
if (session.AttachedEntity == null)
return;
if (_openMakeGhostRoleUis.ContainsKey(session))
CloseEui(session);
var eui = _openMakeGhostRoleUis[session] = new MakeGhostRoleEui(EntityManager, GetNetEntity(uid));
_euiManager.OpenEui(eui, session);
eui.StateDirty();
}
public void CloseEui(ICommonSession session)
{
if (!_openUis.ContainsKey(session))
return;
_openUis.Remove(session, out var eui);
eui?.Close();
}
public void CloseMakeGhostRoleEui(ICommonSession session)
{
if (_openMakeGhostRoleUis.Remove(session, out var eui))
{
eui.Close();
}
}
public void UpdateAllEui()
{
foreach (var eui in _openUis.Values)
{
eui.StateDirty();
}
// Note that this, like the EUIs, is deferred.
// This is for roughly the same reasons, too:
// Someone might spawn a ton of ghost roles at once.
_needsUpdateGhostRoleCount = true;
}
public override void Update(float frameTime)
{
base.Update(frameTime);
UpdateGhostRoleCount();
UpdateRaffles(frameTime);
}
/// <summary>
/// Handles sending count update for the ghost role button in ghost UI, if ghost role count changed.
/// </summary>
private void UpdateGhostRoleCount()
{
if (!_needsUpdateGhostRoleCount)
return;
_needsUpdateGhostRoleCount = false;
var response = new GhostUpdateGhostRoleCountEvent(GetGhostRoleCount());
foreach (var player in _playerManager.Sessions)
{
RaiseNetworkEvent(response, player.Channel);
}
}
/// <summary>
/// Handles ghost role raffle logic.
/// </summary>
private void UpdateRaffles(float frameTime)
{
var query = EntityQueryEnumerator<GhostRoleRaffleComponent, MetaDataComponent>();
while (query.MoveNext(out var entityUid, out var raffle, out var meta))
{
if (meta.EntityPaused)
continue;
// if all participants leave/were removed from the raffle, the raffle is canceled.
if (raffle.CurrentMembers.Count == 0)
{
RemoveRaffleAndUpdateEui(entityUid, raffle);
continue;
}
raffle.Countdown = raffle.Countdown.Subtract(TimeSpan.FromSeconds(frameTime));
if (raffle.Countdown.Ticks > 0)
continue;
// the raffle is over! find someone to take over the ghost role
if (!TryComp(entityUid, out GhostRoleComponent? ghostRole))
{
Log.Warning($"Ghost role raffle finished on {entityUid} but {nameof(GhostRoleComponent)} is missing");
RemoveRaffleAndUpdateEui(entityUid, raffle);
continue;
}
if (ghostRole.RaffleConfig is null)
{
Log.Warning($"Ghost role raffle finished on {entityUid} but RaffleConfig became null");
RemoveRaffleAndUpdateEui(entityUid, raffle);
continue;
}
var foundWinner = false;
var deciderPrototype = _prototype.Index(ghostRole.RaffleConfig.Decider);
// use the ghost role's chosen winner picker to find a winner
deciderPrototype.Decider.PickWinner(
raffle.CurrentMembers.AsEnumerable(),
session =>
{
var success = TryTakeover(session, raffle.Identifier);
foundWinner |= success;
return success;
}
);
if (!foundWinner)
{
Log.Warning($"Ghost role raffle for {entityUid} ({ghostRole.RoleName}) finished without " +
$"{ghostRole.RaffleConfig?.Decider} finding a winner");
}
// raffle over
RemoveRaffleAndUpdateEui(entityUid, raffle);
}
}
private bool TryTakeover(ICommonSession player, uint identifier)
{
// TODO: the following two checks are kind of redundant since they should already be removed
// from the raffle
// can't win if you are disconnected (although you shouldn't be a candidate anyway)
if (player.Status != SessionStatus.InGame)
return false;
// can't win if you are no longer a ghost (e.g. if you returned to your body)
if (player.AttachedEntity == null || !HasComp<GhostComponent>(player.AttachedEntity))
return false;
if (Takeover(player, identifier))
{
// takeover successful, we have a winner! remove the winner from other raffles they might be in
LeaveAllRaffles(player);
return true;
}
return false;
}
private void RemoveRaffleAndUpdateEui(EntityUid entityUid, GhostRoleRaffleComponent raffle)
{
_ghostRoleRaffles.Remove(raffle.Identifier);
RemComp(entityUid, raffle);
UpdateAllEui();
}
private void PlayerStatusChanged(object? blah, SessionStatusEventArgs args)
{
if (args.NewStatus == SessionStatus.InGame)
{
var response = new GhostUpdateGhostRoleCountEvent(_ghostRoles.Count);
RaiseNetworkEvent(response, args.Session.Channel);
}
else
{
// people who disconnect are removed from ghost role raffles
LeaveAllRaffles(args.Session);
}
}
public void RegisterGhostRole(Entity<GhostRoleComponent> role)
{
if (_ghostRoles.ContainsValue(role))
return;
_ghostRoles[role.Comp.Identifier = GetNextRoleIdentifier()] = role;
UpdateAllEui();
}
public void UnregisterGhostRole(Entity<GhostRoleComponent> role)
{
var comp = role.Comp;
if (!_ghostRoles.ContainsKey(comp.Identifier) || _ghostRoles[comp.Identifier] != role)
return;
_ghostRoles.Remove(comp.Identifier);
if (TryComp(role.Owner, out GhostRoleRaffleComponent? raffle))
{
// if a raffle is still running, get rid of it
RemoveRaffleAndUpdateEui(role.Owner, raffle);
}
else
{
UpdateAllEui();
}
}
// probably fine to be init because it's never added during entity initialization, but much later
private void OnRaffleInit(Entity<GhostRoleRaffleComponent> ent, ref ComponentInit args)
{
if (!TryComp(ent, out GhostRoleComponent? ghostRole))
{
// can't have a raffle for a ghost role that doesn't exist
RemComp<GhostRoleRaffleComponent>(ent);
return;
}
var config = ghostRole.RaffleConfig;
if (config is null)
return; // should, realistically, never be reached but you never know
var settings = config.SettingsOverride
?? _prototype.Index<GhostRoleRaffleSettingsPrototype>(config.Settings).Settings;
if (settings.MaxDuration < settings.InitialDuration)
{
Log.Error($"Ghost role on {ent} has invalid raffle settings (max duration shorter than initial)");
ghostRole.RaffleConfig = null; // make it a non-raffle role so stuff isn't entirely broken
RemComp<GhostRoleRaffleComponent>(ent);
return;
}
var raffle = ent.Comp;
raffle.Identifier = ghostRole.Identifier;
var countdown = _cfg.GetCVar(CCVars.GhostQuickLottery)? 1 : settings.InitialDuration;
raffle.Countdown = TimeSpan.FromSeconds(countdown);
raffle.CumulativeTime = TimeSpan.FromSeconds(settings.InitialDuration);
// we copy these settings into the component because they would be cumbersome to access otherwise
raffle.JoinExtendsDurationBy = TimeSpan.FromSeconds(settings.JoinExtendsDurationBy);
raffle.MaxDuration = TimeSpan.FromSeconds(settings.MaxDuration);
}
private void OnRaffleShutdown(Entity<GhostRoleRaffleComponent> ent, ref ComponentShutdown args)
{
_ghostRoleRaffles.Remove(ent.Comp.Identifier);
}
/// <summary>
/// Joins the given player onto a ghost role raffle, or creates it if it doesn't exist.
/// </summary>
/// <param name="player">The player.</param>
/// <param name="identifier">The ID that represents the ghost role or ghost role raffle.
/// (A raffle will have the same ID as the ghost role it's for.)</param>
private void JoinRaffle(ICommonSession player, uint identifier)
{
if (!_ghostRoles.TryGetValue(identifier, out var roleEnt))
return;
// get raffle or create a new one if it doesn't exist
var raffle = _ghostRoleRaffles.TryGetValue(identifier, out var raffleEnt)
? raffleEnt.Comp
: EnsureComp<GhostRoleRaffleComponent>(roleEnt.Owner);
_ghostRoleRaffles.TryAdd(identifier, (roleEnt.Owner, raffle));
if (!raffle.CurrentMembers.Add(player))
{
Log.Warning($"{player.Name} tried to join raffle for ghost role {identifier} but they are already in the raffle");
return;
}
// if this is the first time the player joins this raffle, and the player wasn't the starter of the raffle:
// extend the countdown, but only if doing so will not make the raffle take longer than the maximum
// duration
if (raffle.AllMembers.Add(player) && raffle.AllMembers.Count > 1
&& raffle.CumulativeTime.Add(raffle.JoinExtendsDurationBy) <= raffle.MaxDuration)
{
raffle.Countdown += raffle.JoinExtendsDurationBy;
raffle.CumulativeTime += raffle.JoinExtendsDurationBy;
}
UpdateAllEui();
}
/// <summary>
/// Makes the given player leave the raffle corresponding to the given ID.
/// </summary>
public void LeaveRaffle(ICommonSession player, uint identifier)
{
if (!_ghostRoleRaffles.TryGetValue(identifier, out var raffleEnt))
return;
if (raffleEnt.Comp.CurrentMembers.Remove(player))
{
UpdateAllEui();
}
else
{
Log.Warning($"{player.Name} tried to leave raffle for ghost role {identifier} but they are not in the raffle");
}
// (raffle ending because all players left is handled in update())
}
/// <summary>
/// Makes the given player leave all ghost role raffles.
/// </summary>
public void LeaveAllRaffles(ICommonSession player)
{
var shouldUpdateEui = false;
foreach (var raffleEnt in _ghostRoleRaffles.Values)
{
shouldUpdateEui |= raffleEnt.Comp.CurrentMembers.Remove(player);
}
if (shouldUpdateEui)
UpdateAllEui();
}
/// <summary>
/// Request a ghost role. If it's a raffled role starts or joins a raffle, otherwise the player immediately
/// takes over the ghost role if possible.
/// </summary>
/// <param name="player">The player.</param>
/// <param name="identifier">ID of the ghost role.</param>
public void Request(ICommonSession player, uint identifier)
{
if (!_ghostRoles.TryGetValue(identifier, out var roleEnt))
return;
if (roleEnt.Comp.RaffleConfig is not null)
{
JoinRaffle(player, identifier);
}
else
{
Takeover(player, identifier);
}
}
/// <summary>
/// Attempts having the player take over the ghost role with the corresponding ID. Does not start a raffle.
/// </summary>
/// <returns>True if takeover was successful, otherwise false.</returns>
public bool Takeover(ICommonSession player, uint identifier)
{
if (!_ghostRoles.TryGetValue(identifier, out var role))
return false;
var ev = new TakeGhostRoleEvent(player);
RaiseLocalEvent(role, ref ev);
if (!ev.TookRole)
return false;
if (player.AttachedEntity != null)
_adminLogger.Add(LogType.GhostRoleTaken, LogImpact.Low, $"{player:player} took the {role.Comp.RoleName:roleName} ghost role {ToPrettyString(player.AttachedEntity.Value):entity}");
CloseEui(player);
return true;
}
public void Follow(ICommonSession player, uint identifier)
{
if (!_ghostRoles.TryGetValue(identifier, out var role))
return;
if (player.AttachedEntity == null)
return;
_followerSystem.StartFollowingEntity(player.AttachedEntity.Value, role);
}
public void GhostRoleInternalCreateMindAndTransfer(ICommonSession player, EntityUid roleUid, EntityUid mob, GhostRoleComponent? role = null)
{
if (!Resolve(roleUid, ref role))
return;
DebugTools.AssertNotNull(player.ContentData());
var newMind = _mindSystem.CreateMind(player.UserId,
EntityManager.GetComponent<MetaDataComponent>(mob).EntityName);
_roleSystem.MindAddRole(newMind, "MindRoleGhostMarker");
if(_roleSystem.MindHasRole<GhostRoleMarkerRoleComponent>(newMind, out _, out var markerRole))
markerRole.Value.Comp.Name = role.RoleName;
_mindSystem.SetUserId(newMind, player.UserId);
_mindSystem.TransferTo(newMind, mob);
}
/// <summary>
/// Returns the number of available ghost roles.
/// </summary>
public int GetGhostRoleCount()
{
var metaQuery = GetEntityQuery<MetaDataComponent>();
return _ghostRoles.Count(pair => metaQuery.GetComponent(pair.Value.Owner).EntityPaused == false);
}
/// <summary>
/// Returns information about all available ghost roles.
/// </summary>
/// <param name="player">
/// If not null, the <see cref="GhostRoleInfo"/>s will show if the given player is in a raffle.
/// </param>
public GhostRoleInfo[] GetGhostRolesInfo(ICommonSession? player)
{
var roles = new List<GhostRoleInfo>();
var metaQuery = GetEntityQuery<MetaDataComponent>();
foreach (var (id, (uid, role)) in _ghostRoles)
{
if (metaQuery.GetComponent(uid).EntityPaused)
continue;
var kind = GhostRoleKind.FirstComeFirstServe;
GhostRoleRaffleComponent? raffle = null;
if (role.RaffleConfig is not null)
{
kind = GhostRoleKind.RaffleReady;
if (_ghostRoleRaffles.TryGetValue(id, out var raffleEnt))
{
kind = GhostRoleKind.RaffleInProgress;
raffle = raffleEnt.Comp;
if (player is not null && raffle.CurrentMembers.Contains(player))
kind = GhostRoleKind.RaffleJoined;
}
}
var rafflePlayerCount = (uint?) raffle?.CurrentMembers.Count ?? 0;
var raffleEndTime = raffle is not null
? _timing.CurTime.Add(raffle.Countdown)
: TimeSpan.MinValue;
roles.Add(new GhostRoleInfo
{
Identifier = id,
Name = role.RoleName,
Description = role.RoleDescription,
Rules = role.RoleRules,
Requirements = role.Requirements,
Kind = kind,
RafflePlayerCount = rafflePlayerCount,
RaffleEndTime = raffleEndTime
});
}
return roles.ToArray();
}
private void OnPlayerAttached(PlayerAttachedEvent message)
{
// Close the session of any player that has a ghost roles window open and isn't a ghost anymore.
if (!_openUis.ContainsKey(message.Player))
return;
if (HasComp<GhostComponent>(message.Entity))
return;
// The player is not a ghost (anymore), so they should not be in any raffles. Remove them.
// This ensures player doesn't win a raffle after returning to their (revived) body and ends up being
// forced into a ghost role.
LeaveAllRaffles(message.Player);
CloseEui(message.Player);
}
private void OnMindAdded(EntityUid uid, GhostTakeoverAvailableComponent component, MindAddedMessage args)
{
if (!TryComp(uid, out GhostRoleComponent? ghostRole))
return;
if (ghostRole.JobProto != null)
{
_roleSystem.MindAddJobRole(args.Mind, args.Mind, silent:false,ghostRole.JobProto);
}
ghostRole.Taken = true;
UnregisterGhostRole((uid, ghostRole));
}
private void OnMindRemoved(EntityUid uid, GhostTakeoverAvailableComponent component, MindRemovedMessage args)
{
if (!TryComp(uid, out GhostRoleComponent? ghostRole))
return;
// Avoid re-registering it for duplicate entries and potential exceptions.
if (!ghostRole.ReregisterOnGhost || component.LifeStage > ComponentLifeStage.Running)
return;
ghostRole.Taken = false;
RegisterGhostRole((uid, ghostRole));
}
public void Reset(RoundRestartCleanupEvent ev)
{
foreach (var session in _openUis.Keys)
{
CloseEui(session);
}
_openUis.Clear();
_ghostRoles.Clear();
_ghostRoleRaffles.Clear();
_nextRoleIdentifier = 0;
}
private void OnPaused(EntityUid uid, GhostRoleComponent component, ref EntityPausedEvent args)
{
if (HasComp<ActorComponent>(uid))
return;
UpdateAllEui();
}
private void OnUnpaused(EntityUid uid, GhostRoleComponent component, ref EntityUnpausedEvent args)
{
if (HasComp<ActorComponent>(uid))
return;
UpdateAllEui();
}
private void OnMapInit(Entity<GhostRoleComponent> ent, ref MapInitEvent args)
{
if (ent.Comp.Probability < 1f && !_random.Prob(ent.Comp.Probability))
RemCompDeferred<GhostRoleComponent>(ent);
}
private void OnRoleStartup(Entity<GhostRoleComponent> ent, ref ComponentStartup args)
{
RegisterGhostRole(ent);
}
private void OnRoleShutdown(Entity<GhostRoleComponent> role, ref ComponentShutdown args)
{
UnregisterGhostRole(role);
}
private void OnSpawnerTakeRole(EntityUid uid, GhostRoleMobSpawnerComponent component, ref TakeGhostRoleEvent args)
{
if (!TryComp(uid, out GhostRoleComponent? ghostRole) ||
!CanTakeGhost(uid, ghostRole))
{
args.TookRole = false;
return;
}
if (string.IsNullOrEmpty(component.Prototype))
throw new NullReferenceException("Prototype string cannot be null or empty!");
var mob = Spawn(component.Prototype, Transform(uid).Coordinates);
_transform.AttachToGridOrMap(mob);
var spawnedEvent = new GhostRoleSpawnerUsedEvent(uid, mob);
RaiseLocalEvent(mob, spawnedEvent);
if (ghostRole.MakeSentient)
MakeSentientCommand.MakeSentient(mob, EntityManager, ghostRole.AllowMovement, ghostRole.AllowSpeech);
EnsureComp<MindContainerComponent>(mob);
GhostRoleInternalCreateMindAndTransfer(args.Player, uid, mob, ghostRole);
if (++component.CurrentTakeovers < component.AvailableTakeovers)
{
args.TookRole = true;
return;
}
ghostRole.Taken = true;
if (component.DeleteOnSpawn)
QueueDel(uid);
args.TookRole = true;
}
private bool CanTakeGhost(EntityUid uid, GhostRoleComponent? component = null)
{
return Resolve(uid, ref component, false) &&
!component.Taken &&
!MetaData(uid).EntityPaused;
}
private void OnTakeoverTakeRole(EntityUid uid, GhostTakeoverAvailableComponent component, ref TakeGhostRoleEvent args)
{
if (!TryComp(uid, out GhostRoleComponent? ghostRole) ||
!CanTakeGhost(uid, ghostRole))
{
args.TookRole = false;
return;
}
ghostRole.Taken = true;
var mind = EnsureComp<MindContainerComponent>(uid);
if (mind.HasMind)
{
args.TookRole = false;
return;
}
if (ghostRole.MakeSentient)
MakeSentientCommand.MakeSentient(uid, EntityManager, ghostRole.AllowMovement, ghostRole.AllowSpeech);
GhostRoleInternalCreateMindAndTransfer(args.Player, uid, uid, ghostRole);
UnregisterGhostRole((uid, ghostRole));
args.TookRole = true;
}
private void OnVerb(EntityUid uid, GhostRoleMobSpawnerComponent component, GetVerbsEvent<Verb> args)
{
var prototypes = component.SelectablePrototypes;
if (prototypes.Count < 1)
return;
if (!args.CanAccess || !args.CanInteract || args.Hands == null)
return;
var verbs = new ValueList<Verb>();
foreach (var prototypeID in prototypes)
{
if (_prototype.TryIndex<GhostRolePrototype>(prototypeID, out var prototype))
{
var verb = CreateVerb(uid, component, args.User, prototype);
verbs.Add(verb);
}
}
args.Verbs.UnionWith(verbs);
}
private Verb CreateVerb(EntityUid uid, GhostRoleMobSpawnerComponent component, EntityUid userUid, GhostRolePrototype prototype)
{
var verbText = Loc.GetString(prototype.Name);
return new Verb()
{
Text = verbText,
Disabled = component.Prototype == prototype.EntityPrototype,
Category = VerbCategory.SelectType,
Act = () => SetMode(uid, prototype, verbText, component, userUid)
};
}
public void SetMode(EntityUid uid, GhostRolePrototype prototype, string verbText, GhostRoleMobSpawnerComponent? component, EntityUid? userUid = null)
{
if (!Resolve(uid, ref component))
return;
var ghostrolecomp = EnsureComp<GhostRoleComponent>(uid);
component.Prototype = prototype.EntityPrototype;
ghostrolecomp.RoleName = verbText;
ghostrolecomp.RoleDescription = prototype.Description;
ghostrolecomp.RoleRules = prototype.Rules;
// Dirty(ghostrolecomp);
if (userUid != null)
{
var msg = Loc.GetString("ghostrole-spawner-select", ("mode", verbText));
_popupSystem.PopupEntity(msg, uid, userUid.Value);
}
}
public void OnGhostRoleRadioMessage(Entity<GhostRoleMobSpawnerComponent> entity, ref GhostRoleRadioMessage args)
{
if (!_prototype.TryIndex(args.ProtoId, out var ghostRoleProto))
return;
// if the prototype chosen isn't actually part of the selectable options, ignore it
foreach (var selectableProto in entity.Comp.SelectablePrototypes)
{
if (selectableProto == ghostRoleProto.EntityPrototype.Id)
return;
}
SetMode(entity.Owner, ghostRoleProto, ghostRoleProto.Name, entity.Comp);
}
}
[AnyCommand]
public sealed class GhostRoles : IConsoleCommand
{
[Dependency] private readonly IEntityManager _e = default!;
public string Command => "ghostroles";
public string Description => "Opens the ghost role request window.";
public string Help => $"{Command}";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (shell.Player != null)
_e.System<GhostRoleSystem>().OpenEui(shell.Player);
else
shell.WriteLine("You can only open the ghost roles UI on a client.");
}
}