* Mind Role Entities wip * headrev count fix * silicon stuff, cleanup * exclusive antag config, cleanup * jobroleadd overwerite * logging stuff * MindHasRole cleanup, admin log stuff * last second cleanup * ocd * minor cleanup * remove createdTime datafield * now actually using the event replacement I made for role time tracking * weh
841 lines
29 KiB
C#
841 lines
29 KiB
C#
using System.Linq;
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using Content.Server.Administration.Logs;
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using Content.Server.EUI;
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using Content.Server.Ghost.Roles.Components;
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using Content.Server.Ghost.Roles.Events;
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using Content.Shared.Ghost.Roles.Raffles;
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using Content.Server.Ghost.Roles.UI;
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using Content.Server.Mind.Commands;
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using Content.Shared.Administration;
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using Content.Shared.CCVar;
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using Content.Shared.Database;
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using Content.Shared.Follower;
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using Content.Shared.GameTicking;
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using Content.Shared.Ghost;
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using Content.Shared.Ghost.Roles;
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using Content.Shared.Mind;
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using Content.Shared.Mind.Components;
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using Content.Shared.Mobs;
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using Content.Shared.Players;
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using Content.Shared.Roles;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Configuration;
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using Robust.Shared.Console;
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using Robust.Shared.Enums;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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using Content.Server.Popups;
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using Content.Shared.Verbs;
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using Robust.Shared.Collections;
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using Content.Shared.Ghost.Roles.Components;
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using Content.Shared.Roles.Jobs;
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namespace Content.Server.Ghost.Roles;
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[UsedImplicitly]
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public sealed class GhostRoleSystem : EntitySystem
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{
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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[Dependency] private readonly EuiManager _euiManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly FollowerSystem _followerSystem = default!;
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[Dependency] private readonly TransformSystem _transform = default!;
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[Dependency] private readonly SharedMindSystem _mindSystem = default!;
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[Dependency] private readonly SharedRoleSystem _roleSystem = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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private uint _nextRoleIdentifier;
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private bool _needsUpdateGhostRoleCount = true;
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private readonly Dictionary<uint, Entity<GhostRoleComponent>> _ghostRoles = new();
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private readonly Dictionary<uint, Entity<GhostRoleRaffleComponent>> _ghostRoleRaffles = new();
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private readonly Dictionary<ICommonSession, GhostRolesEui> _openUis = new();
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private readonly Dictionary<ICommonSession, MakeGhostRoleEui> _openMakeGhostRoleUis = new();
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[ViewVariables]
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public IReadOnlyCollection<Entity<GhostRoleComponent>> GhostRoles => _ghostRoles.Values;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<RoundRestartCleanupEvent>(Reset);
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SubscribeLocalEvent<PlayerAttachedEvent>(OnPlayerAttached);
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SubscribeLocalEvent<GhostTakeoverAvailableComponent, MindAddedMessage>(OnMindAdded);
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SubscribeLocalEvent<GhostTakeoverAvailableComponent, MindRemovedMessage>(OnMindRemoved);
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SubscribeLocalEvent<GhostTakeoverAvailableComponent, MobStateChangedEvent>(OnMobStateChanged);
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SubscribeLocalEvent<GhostTakeoverAvailableComponent, TakeGhostRoleEvent>(OnTakeoverTakeRole);
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SubscribeLocalEvent<GhostRoleComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<GhostRoleComponent, ComponentStartup>(OnRoleStartup);
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SubscribeLocalEvent<GhostRoleComponent, ComponentShutdown>(OnRoleShutdown);
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SubscribeLocalEvent<GhostRoleComponent, EntityPausedEvent>(OnPaused);
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SubscribeLocalEvent<GhostRoleComponent, EntityUnpausedEvent>(OnUnpaused);
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SubscribeLocalEvent<GhostRoleRaffleComponent, ComponentInit>(OnRaffleInit);
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SubscribeLocalEvent<GhostRoleRaffleComponent, ComponentShutdown>(OnRaffleShutdown);
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SubscribeLocalEvent<GhostRoleMobSpawnerComponent, TakeGhostRoleEvent>(OnSpawnerTakeRole);
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SubscribeLocalEvent<GhostRoleMobSpawnerComponent, GetVerbsEvent<Verb>>(OnVerb);
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SubscribeLocalEvent<GhostRoleMobSpawnerComponent, GhostRoleRadioMessage>(OnGhostRoleRadioMessage);
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_playerManager.PlayerStatusChanged += PlayerStatusChanged;
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}
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private void OnMobStateChanged(Entity<GhostTakeoverAvailableComponent> component, ref MobStateChangedEvent args)
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{
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if (!TryComp(component, out GhostRoleComponent? ghostRole))
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return;
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switch (args.NewMobState)
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{
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case MobState.Alive:
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{
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if (!ghostRole.Taken)
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RegisterGhostRole((component, ghostRole));
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break;
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}
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case MobState.Critical:
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case MobState.Dead:
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UnregisterGhostRole((component, ghostRole));
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break;
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}
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}
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public override void Shutdown()
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{
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base.Shutdown();
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_playerManager.PlayerStatusChanged -= PlayerStatusChanged;
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}
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private uint GetNextRoleIdentifier()
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{
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return unchecked(_nextRoleIdentifier++);
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}
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public void OpenEui(ICommonSession session)
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{
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if (session.AttachedEntity is not { Valid: true } attached ||
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!EntityManager.HasComponent<GhostComponent>(attached))
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return;
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if (_openUis.ContainsKey(session))
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CloseEui(session);
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var eui = _openUis[session] = new GhostRolesEui();
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_euiManager.OpenEui(eui, session);
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eui.StateDirty();
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}
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public void OpenMakeGhostRoleEui(ICommonSession session, EntityUid uid)
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{
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if (session.AttachedEntity == null)
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return;
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if (_openMakeGhostRoleUis.ContainsKey(session))
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CloseEui(session);
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var eui = _openMakeGhostRoleUis[session] = new MakeGhostRoleEui(EntityManager, GetNetEntity(uid));
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_euiManager.OpenEui(eui, session);
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eui.StateDirty();
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}
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public void CloseEui(ICommonSession session)
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{
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if (!_openUis.ContainsKey(session))
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return;
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_openUis.Remove(session, out var eui);
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eui?.Close();
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}
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public void CloseMakeGhostRoleEui(ICommonSession session)
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{
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if (_openMakeGhostRoleUis.Remove(session, out var eui))
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{
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eui.Close();
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}
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}
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public void UpdateAllEui()
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{
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foreach (var eui in _openUis.Values)
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{
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eui.StateDirty();
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}
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// Note that this, like the EUIs, is deferred.
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// This is for roughly the same reasons, too:
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// Someone might spawn a ton of ghost roles at once.
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_needsUpdateGhostRoleCount = true;
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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UpdateGhostRoleCount();
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UpdateRaffles(frameTime);
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}
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/// <summary>
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/// Handles sending count update for the ghost role button in ghost UI, if ghost role count changed.
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/// </summary>
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private void UpdateGhostRoleCount()
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{
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if (!_needsUpdateGhostRoleCount)
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return;
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_needsUpdateGhostRoleCount = false;
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var response = new GhostUpdateGhostRoleCountEvent(GetGhostRoleCount());
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foreach (var player in _playerManager.Sessions)
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{
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RaiseNetworkEvent(response, player.Channel);
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}
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}
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/// <summary>
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/// Handles ghost role raffle logic.
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/// </summary>
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private void UpdateRaffles(float frameTime)
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{
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var query = EntityQueryEnumerator<GhostRoleRaffleComponent, MetaDataComponent>();
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while (query.MoveNext(out var entityUid, out var raffle, out var meta))
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{
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if (meta.EntityPaused)
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continue;
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// if all participants leave/were removed from the raffle, the raffle is canceled.
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if (raffle.CurrentMembers.Count == 0)
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{
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RemoveRaffleAndUpdateEui(entityUid, raffle);
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continue;
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}
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raffle.Countdown = raffle.Countdown.Subtract(TimeSpan.FromSeconds(frameTime));
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if (raffle.Countdown.Ticks > 0)
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continue;
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// the raffle is over! find someone to take over the ghost role
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if (!TryComp(entityUid, out GhostRoleComponent? ghostRole))
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{
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Log.Warning($"Ghost role raffle finished on {entityUid} but {nameof(GhostRoleComponent)} is missing");
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RemoveRaffleAndUpdateEui(entityUid, raffle);
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continue;
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}
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if (ghostRole.RaffleConfig is null)
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{
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Log.Warning($"Ghost role raffle finished on {entityUid} but RaffleConfig became null");
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RemoveRaffleAndUpdateEui(entityUid, raffle);
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continue;
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}
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var foundWinner = false;
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var deciderPrototype = _prototype.Index(ghostRole.RaffleConfig.Decider);
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// use the ghost role's chosen winner picker to find a winner
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deciderPrototype.Decider.PickWinner(
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raffle.CurrentMembers.AsEnumerable(),
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session =>
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{
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var success = TryTakeover(session, raffle.Identifier);
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foundWinner |= success;
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return success;
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}
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);
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if (!foundWinner)
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{
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Log.Warning($"Ghost role raffle for {entityUid} ({ghostRole.RoleName}) finished without " +
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$"{ghostRole.RaffleConfig?.Decider} finding a winner");
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}
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// raffle over
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RemoveRaffleAndUpdateEui(entityUid, raffle);
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}
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}
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private bool TryTakeover(ICommonSession player, uint identifier)
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{
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// TODO: the following two checks are kind of redundant since they should already be removed
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// from the raffle
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// can't win if you are disconnected (although you shouldn't be a candidate anyway)
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if (player.Status != SessionStatus.InGame)
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return false;
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// can't win if you are no longer a ghost (e.g. if you returned to your body)
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if (player.AttachedEntity == null || !HasComp<GhostComponent>(player.AttachedEntity))
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return false;
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if (Takeover(player, identifier))
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{
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// takeover successful, we have a winner! remove the winner from other raffles they might be in
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LeaveAllRaffles(player);
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return true;
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}
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return false;
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}
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private void RemoveRaffleAndUpdateEui(EntityUid entityUid, GhostRoleRaffleComponent raffle)
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{
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_ghostRoleRaffles.Remove(raffle.Identifier);
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RemComp(entityUid, raffle);
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UpdateAllEui();
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}
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private void PlayerStatusChanged(object? blah, SessionStatusEventArgs args)
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{
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if (args.NewStatus == SessionStatus.InGame)
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{
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var response = new GhostUpdateGhostRoleCountEvent(_ghostRoles.Count);
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RaiseNetworkEvent(response, args.Session.Channel);
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}
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else
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{
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// people who disconnect are removed from ghost role raffles
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LeaveAllRaffles(args.Session);
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}
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}
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public void RegisterGhostRole(Entity<GhostRoleComponent> role)
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{
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if (_ghostRoles.ContainsValue(role))
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return;
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_ghostRoles[role.Comp.Identifier = GetNextRoleIdentifier()] = role;
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UpdateAllEui();
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}
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public void UnregisterGhostRole(Entity<GhostRoleComponent> role)
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{
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var comp = role.Comp;
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if (!_ghostRoles.ContainsKey(comp.Identifier) || _ghostRoles[comp.Identifier] != role)
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return;
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_ghostRoles.Remove(comp.Identifier);
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if (TryComp(role.Owner, out GhostRoleRaffleComponent? raffle))
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{
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// if a raffle is still running, get rid of it
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RemoveRaffleAndUpdateEui(role.Owner, raffle);
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}
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else
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{
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UpdateAllEui();
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}
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}
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// probably fine to be init because it's never added during entity initialization, but much later
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private void OnRaffleInit(Entity<GhostRoleRaffleComponent> ent, ref ComponentInit args)
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{
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if (!TryComp(ent, out GhostRoleComponent? ghostRole))
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{
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// can't have a raffle for a ghost role that doesn't exist
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RemComp<GhostRoleRaffleComponent>(ent);
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return;
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}
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var config = ghostRole.RaffleConfig;
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if (config is null)
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return; // should, realistically, never be reached but you never know
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var settings = config.SettingsOverride
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?? _prototype.Index<GhostRoleRaffleSettingsPrototype>(config.Settings).Settings;
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if (settings.MaxDuration < settings.InitialDuration)
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{
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Log.Error($"Ghost role on {ent} has invalid raffle settings (max duration shorter than initial)");
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ghostRole.RaffleConfig = null; // make it a non-raffle role so stuff isn't entirely broken
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RemComp<GhostRoleRaffleComponent>(ent);
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return;
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}
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var raffle = ent.Comp;
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raffle.Identifier = ghostRole.Identifier;
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var countdown = _cfg.GetCVar(CCVars.GhostQuickLottery)? 1 : settings.InitialDuration;
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raffle.Countdown = TimeSpan.FromSeconds(countdown);
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raffle.CumulativeTime = TimeSpan.FromSeconds(settings.InitialDuration);
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// we copy these settings into the component because they would be cumbersome to access otherwise
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raffle.JoinExtendsDurationBy = TimeSpan.FromSeconds(settings.JoinExtendsDurationBy);
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raffle.MaxDuration = TimeSpan.FromSeconds(settings.MaxDuration);
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}
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private void OnRaffleShutdown(Entity<GhostRoleRaffleComponent> ent, ref ComponentShutdown args)
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{
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_ghostRoleRaffles.Remove(ent.Comp.Identifier);
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}
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/// <summary>
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/// Joins the given player onto a ghost role raffle, or creates it if it doesn't exist.
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/// </summary>
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/// <param name="player">The player.</param>
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/// <param name="identifier">The ID that represents the ghost role or ghost role raffle.
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/// (A raffle will have the same ID as the ghost role it's for.)</param>
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private void JoinRaffle(ICommonSession player, uint identifier)
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{
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if (!_ghostRoles.TryGetValue(identifier, out var roleEnt))
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return;
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// get raffle or create a new one if it doesn't exist
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var raffle = _ghostRoleRaffles.TryGetValue(identifier, out var raffleEnt)
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? raffleEnt.Comp
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: EnsureComp<GhostRoleRaffleComponent>(roleEnt.Owner);
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_ghostRoleRaffles.TryAdd(identifier, (roleEnt.Owner, raffle));
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if (!raffle.CurrentMembers.Add(player))
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{
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Log.Warning($"{player.Name} tried to join raffle for ghost role {identifier} but they are already in the raffle");
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return;
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}
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// if this is the first time the player joins this raffle, and the player wasn't the starter of the raffle:
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// extend the countdown, but only if doing so will not make the raffle take longer than the maximum
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// duration
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if (raffle.AllMembers.Add(player) && raffle.AllMembers.Count > 1
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&& raffle.CumulativeTime.Add(raffle.JoinExtendsDurationBy) <= raffle.MaxDuration)
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{
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raffle.Countdown += raffle.JoinExtendsDurationBy;
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raffle.CumulativeTime += raffle.JoinExtendsDurationBy;
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}
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UpdateAllEui();
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}
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/// <summary>
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/// Makes the given player leave the raffle corresponding to the given ID.
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/// </summary>
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public void LeaveRaffle(ICommonSession player, uint identifier)
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{
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if (!_ghostRoleRaffles.TryGetValue(identifier, out var raffleEnt))
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return;
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if (raffleEnt.Comp.CurrentMembers.Remove(player))
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{
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UpdateAllEui();
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}
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else
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{
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Log.Warning($"{player.Name} tried to leave raffle for ghost role {identifier} but they are not in the raffle");
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}
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// (raffle ending because all players left is handled in update())
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}
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/// <summary>
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/// Makes the given player leave all ghost role raffles.
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/// </summary>
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public void LeaveAllRaffles(ICommonSession player)
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{
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var shouldUpdateEui = false;
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foreach (var raffleEnt in _ghostRoleRaffles.Values)
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{
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shouldUpdateEui |= raffleEnt.Comp.CurrentMembers.Remove(player);
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}
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if (shouldUpdateEui)
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UpdateAllEui();
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}
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/// <summary>
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/// Request a ghost role. If it's a raffled role starts or joins a raffle, otherwise the player immediately
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/// takes over the ghost role if possible.
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/// </summary>
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/// <param name="player">The player.</param>
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/// <param name="identifier">ID of the ghost role.</param>
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public void Request(ICommonSession player, uint identifier)
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{
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if (!_ghostRoles.TryGetValue(identifier, out var roleEnt))
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return;
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if (roleEnt.Comp.RaffleConfig is not null)
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{
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JoinRaffle(player, identifier);
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}
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else
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{
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Takeover(player, identifier);
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}
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}
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/// <summary>
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/// Attempts having the player take over the ghost role with the corresponding ID. Does not start a raffle.
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/// </summary>
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/// <returns>True if takeover was successful, otherwise false.</returns>
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public bool Takeover(ICommonSession player, uint identifier)
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{
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if (!_ghostRoles.TryGetValue(identifier, out var role))
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return false;
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var ev = new TakeGhostRoleEvent(player);
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RaiseLocalEvent(role, ref ev);
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if (!ev.TookRole)
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return false;
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if (player.AttachedEntity != null)
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_adminLogger.Add(LogType.GhostRoleTaken, LogImpact.Low, $"{player:player} took the {role.Comp.RoleName:roleName} ghost role {ToPrettyString(player.AttachedEntity.Value):entity}");
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CloseEui(player);
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return true;
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}
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public void Follow(ICommonSession player, uint identifier)
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{
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if (!_ghostRoles.TryGetValue(identifier, out var role))
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return;
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if (player.AttachedEntity == null)
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return;
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_followerSystem.StartFollowingEntity(player.AttachedEntity.Value, role);
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}
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public void GhostRoleInternalCreateMindAndTransfer(ICommonSession player, EntityUid roleUid, EntityUid mob, GhostRoleComponent? role = null)
|
|
{
|
|
if (!Resolve(roleUid, ref role))
|
|
return;
|
|
|
|
DebugTools.AssertNotNull(player.ContentData());
|
|
|
|
var newMind = _mindSystem.CreateMind(player.UserId,
|
|
EntityManager.GetComponent<MetaDataComponent>(mob).EntityName);
|
|
|
|
_roleSystem.MindAddRole(newMind, "MindRoleGhostMarker");
|
|
|
|
if(_roleSystem.MindHasRole<GhostRoleMarkerRoleComponent>(newMind, out _, out var markerRole))
|
|
markerRole.Value.Comp.Name = role.RoleName;
|
|
|
|
_mindSystem.SetUserId(newMind, player.UserId);
|
|
_mindSystem.TransferTo(newMind, mob);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns the number of available ghost roles.
|
|
/// </summary>
|
|
public int GetGhostRoleCount()
|
|
{
|
|
var metaQuery = GetEntityQuery<MetaDataComponent>();
|
|
return _ghostRoles.Count(pair => metaQuery.GetComponent(pair.Value.Owner).EntityPaused == false);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns information about all available ghost roles.
|
|
/// </summary>
|
|
/// <param name="player">
|
|
/// If not null, the <see cref="GhostRoleInfo"/>s will show if the given player is in a raffle.
|
|
/// </param>
|
|
public GhostRoleInfo[] GetGhostRolesInfo(ICommonSession? player)
|
|
{
|
|
var roles = new List<GhostRoleInfo>();
|
|
var metaQuery = GetEntityQuery<MetaDataComponent>();
|
|
|
|
foreach (var (id, (uid, role)) in _ghostRoles)
|
|
{
|
|
if (metaQuery.GetComponent(uid).EntityPaused)
|
|
continue;
|
|
|
|
|
|
var kind = GhostRoleKind.FirstComeFirstServe;
|
|
GhostRoleRaffleComponent? raffle = null;
|
|
|
|
if (role.RaffleConfig is not null)
|
|
{
|
|
kind = GhostRoleKind.RaffleReady;
|
|
|
|
if (_ghostRoleRaffles.TryGetValue(id, out var raffleEnt))
|
|
{
|
|
kind = GhostRoleKind.RaffleInProgress;
|
|
raffle = raffleEnt.Comp;
|
|
|
|
if (player is not null && raffle.CurrentMembers.Contains(player))
|
|
kind = GhostRoleKind.RaffleJoined;
|
|
}
|
|
}
|
|
|
|
var rafflePlayerCount = (uint?) raffle?.CurrentMembers.Count ?? 0;
|
|
var raffleEndTime = raffle is not null
|
|
? _timing.CurTime.Add(raffle.Countdown)
|
|
: TimeSpan.MinValue;
|
|
|
|
roles.Add(new GhostRoleInfo
|
|
{
|
|
Identifier = id,
|
|
Name = role.RoleName,
|
|
Description = role.RoleDescription,
|
|
Rules = role.RoleRules,
|
|
Requirements = role.Requirements,
|
|
Kind = kind,
|
|
RafflePlayerCount = rafflePlayerCount,
|
|
RaffleEndTime = raffleEndTime
|
|
});
|
|
}
|
|
|
|
return roles.ToArray();
|
|
}
|
|
|
|
private void OnPlayerAttached(PlayerAttachedEvent message)
|
|
{
|
|
// Close the session of any player that has a ghost roles window open and isn't a ghost anymore.
|
|
if (!_openUis.ContainsKey(message.Player))
|
|
return;
|
|
|
|
if (HasComp<GhostComponent>(message.Entity))
|
|
return;
|
|
|
|
// The player is not a ghost (anymore), so they should not be in any raffles. Remove them.
|
|
// This ensures player doesn't win a raffle after returning to their (revived) body and ends up being
|
|
// forced into a ghost role.
|
|
LeaveAllRaffles(message.Player);
|
|
CloseEui(message.Player);
|
|
}
|
|
|
|
private void OnMindAdded(EntityUid uid, GhostTakeoverAvailableComponent component, MindAddedMessage args)
|
|
{
|
|
if (!TryComp(uid, out GhostRoleComponent? ghostRole))
|
|
return;
|
|
|
|
if (ghostRole.JobProto != null)
|
|
{
|
|
_roleSystem.MindAddJobRole(args.Mind, args.Mind, silent:false,ghostRole.JobProto);
|
|
}
|
|
|
|
ghostRole.Taken = true;
|
|
UnregisterGhostRole((uid, ghostRole));
|
|
}
|
|
|
|
private void OnMindRemoved(EntityUid uid, GhostTakeoverAvailableComponent component, MindRemovedMessage args)
|
|
{
|
|
if (!TryComp(uid, out GhostRoleComponent? ghostRole))
|
|
return;
|
|
|
|
// Avoid re-registering it for duplicate entries and potential exceptions.
|
|
if (!ghostRole.ReregisterOnGhost || component.LifeStage > ComponentLifeStage.Running)
|
|
return;
|
|
|
|
ghostRole.Taken = false;
|
|
RegisterGhostRole((uid, ghostRole));
|
|
}
|
|
|
|
public void Reset(RoundRestartCleanupEvent ev)
|
|
{
|
|
foreach (var session in _openUis.Keys)
|
|
{
|
|
CloseEui(session);
|
|
}
|
|
|
|
_openUis.Clear();
|
|
_ghostRoles.Clear();
|
|
_ghostRoleRaffles.Clear();
|
|
_nextRoleIdentifier = 0;
|
|
}
|
|
|
|
private void OnPaused(EntityUid uid, GhostRoleComponent component, ref EntityPausedEvent args)
|
|
{
|
|
if (HasComp<ActorComponent>(uid))
|
|
return;
|
|
|
|
UpdateAllEui();
|
|
}
|
|
|
|
private void OnUnpaused(EntityUid uid, GhostRoleComponent component, ref EntityUnpausedEvent args)
|
|
{
|
|
if (HasComp<ActorComponent>(uid))
|
|
return;
|
|
|
|
UpdateAllEui();
|
|
}
|
|
|
|
private void OnMapInit(Entity<GhostRoleComponent> ent, ref MapInitEvent args)
|
|
{
|
|
if (ent.Comp.Probability < 1f && !_random.Prob(ent.Comp.Probability))
|
|
RemCompDeferred<GhostRoleComponent>(ent);
|
|
}
|
|
|
|
private void OnRoleStartup(Entity<GhostRoleComponent> ent, ref ComponentStartup args)
|
|
{
|
|
RegisterGhostRole(ent);
|
|
}
|
|
|
|
private void OnRoleShutdown(Entity<GhostRoleComponent> role, ref ComponentShutdown args)
|
|
{
|
|
UnregisterGhostRole(role);
|
|
}
|
|
|
|
private void OnSpawnerTakeRole(EntityUid uid, GhostRoleMobSpawnerComponent component, ref TakeGhostRoleEvent args)
|
|
{
|
|
if (!TryComp(uid, out GhostRoleComponent? ghostRole) ||
|
|
!CanTakeGhost(uid, ghostRole))
|
|
{
|
|
args.TookRole = false;
|
|
return;
|
|
}
|
|
|
|
if (string.IsNullOrEmpty(component.Prototype))
|
|
throw new NullReferenceException("Prototype string cannot be null or empty!");
|
|
|
|
var mob = Spawn(component.Prototype, Transform(uid).Coordinates);
|
|
_transform.AttachToGridOrMap(mob);
|
|
|
|
var spawnedEvent = new GhostRoleSpawnerUsedEvent(uid, mob);
|
|
RaiseLocalEvent(mob, spawnedEvent);
|
|
|
|
if (ghostRole.MakeSentient)
|
|
MakeSentientCommand.MakeSentient(mob, EntityManager, ghostRole.AllowMovement, ghostRole.AllowSpeech);
|
|
|
|
EnsureComp<MindContainerComponent>(mob);
|
|
|
|
GhostRoleInternalCreateMindAndTransfer(args.Player, uid, mob, ghostRole);
|
|
|
|
if (++component.CurrentTakeovers < component.AvailableTakeovers)
|
|
{
|
|
args.TookRole = true;
|
|
return;
|
|
}
|
|
|
|
ghostRole.Taken = true;
|
|
|
|
if (component.DeleteOnSpawn)
|
|
QueueDel(uid);
|
|
|
|
args.TookRole = true;
|
|
}
|
|
|
|
private bool CanTakeGhost(EntityUid uid, GhostRoleComponent? component = null)
|
|
{
|
|
return Resolve(uid, ref component, false) &&
|
|
!component.Taken &&
|
|
!MetaData(uid).EntityPaused;
|
|
}
|
|
|
|
private void OnTakeoverTakeRole(EntityUid uid, GhostTakeoverAvailableComponent component, ref TakeGhostRoleEvent args)
|
|
{
|
|
if (!TryComp(uid, out GhostRoleComponent? ghostRole) ||
|
|
!CanTakeGhost(uid, ghostRole))
|
|
{
|
|
args.TookRole = false;
|
|
return;
|
|
}
|
|
|
|
ghostRole.Taken = true;
|
|
|
|
var mind = EnsureComp<MindContainerComponent>(uid);
|
|
|
|
if (mind.HasMind)
|
|
{
|
|
args.TookRole = false;
|
|
return;
|
|
}
|
|
|
|
if (ghostRole.MakeSentient)
|
|
MakeSentientCommand.MakeSentient(uid, EntityManager, ghostRole.AllowMovement, ghostRole.AllowSpeech);
|
|
|
|
GhostRoleInternalCreateMindAndTransfer(args.Player, uid, uid, ghostRole);
|
|
UnregisterGhostRole((uid, ghostRole));
|
|
|
|
args.TookRole = true;
|
|
}
|
|
|
|
private void OnVerb(EntityUid uid, GhostRoleMobSpawnerComponent component, GetVerbsEvent<Verb> args)
|
|
{
|
|
var prototypes = component.SelectablePrototypes;
|
|
if (prototypes.Count < 1)
|
|
return;
|
|
|
|
if (!args.CanAccess || !args.CanInteract || args.Hands == null)
|
|
return;
|
|
|
|
var verbs = new ValueList<Verb>();
|
|
|
|
foreach (var prototypeID in prototypes)
|
|
{
|
|
if (_prototype.TryIndex<GhostRolePrototype>(prototypeID, out var prototype))
|
|
{
|
|
var verb = CreateVerb(uid, component, args.User, prototype);
|
|
verbs.Add(verb);
|
|
}
|
|
}
|
|
|
|
args.Verbs.UnionWith(verbs);
|
|
}
|
|
|
|
private Verb CreateVerb(EntityUid uid, GhostRoleMobSpawnerComponent component, EntityUid userUid, GhostRolePrototype prototype)
|
|
{
|
|
var verbText = Loc.GetString(prototype.Name);
|
|
|
|
return new Verb()
|
|
{
|
|
Text = verbText,
|
|
Disabled = component.Prototype == prototype.EntityPrototype,
|
|
Category = VerbCategory.SelectType,
|
|
Act = () => SetMode(uid, prototype, verbText, component, userUid)
|
|
};
|
|
}
|
|
|
|
public void SetMode(EntityUid uid, GhostRolePrototype prototype, string verbText, GhostRoleMobSpawnerComponent? component, EntityUid? userUid = null)
|
|
{
|
|
if (!Resolve(uid, ref component))
|
|
return;
|
|
|
|
var ghostrolecomp = EnsureComp<GhostRoleComponent>(uid);
|
|
|
|
component.Prototype = prototype.EntityPrototype;
|
|
ghostrolecomp.RoleName = verbText;
|
|
ghostrolecomp.RoleDescription = prototype.Description;
|
|
ghostrolecomp.RoleRules = prototype.Rules;
|
|
|
|
// Dirty(ghostrolecomp);
|
|
|
|
if (userUid != null)
|
|
{
|
|
var msg = Loc.GetString("ghostrole-spawner-select", ("mode", verbText));
|
|
_popupSystem.PopupEntity(msg, uid, userUid.Value);
|
|
}
|
|
}
|
|
|
|
public void OnGhostRoleRadioMessage(Entity<GhostRoleMobSpawnerComponent> entity, ref GhostRoleRadioMessage args)
|
|
{
|
|
if (!_prototype.TryIndex(args.ProtoId, out var ghostRoleProto))
|
|
return;
|
|
|
|
// if the prototype chosen isn't actually part of the selectable options, ignore it
|
|
foreach (var selectableProto in entity.Comp.SelectablePrototypes)
|
|
{
|
|
if (selectableProto == ghostRoleProto.EntityPrototype.Id)
|
|
return;
|
|
}
|
|
|
|
SetMode(entity.Owner, ghostRoleProto, ghostRoleProto.Name, entity.Comp);
|
|
}
|
|
}
|
|
|
|
[AnyCommand]
|
|
public sealed class GhostRoles : IConsoleCommand
|
|
{
|
|
[Dependency] private readonly IEntityManager _e = default!;
|
|
|
|
public string Command => "ghostroles";
|
|
public string Description => "Opens the ghost role request window.";
|
|
public string Help => $"{Command}";
|
|
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
|
{
|
|
if (shell.Player != null)
|
|
_e.System<GhostRoleSystem>().OpenEui(shell.Player);
|
|
else
|
|
shell.WriteLine("You can only open the ghost roles UI on a client.");
|
|
}
|
|
}
|