* Copy button for connection messages on failed connections and ban hit attempts * loc * better sepperation layout * consistent styling. * Fix loc var name * Reconnect button back. * Move clipboard dependency out to the params. * open buttons so they look a bit better.
205 lines
6.6 KiB
C#
205 lines
6.6 KiB
C#
using System.Linq;
|
|
using Content.Client.Stylesheets;
|
|
using Content.Shared.CCVar;
|
|
using Content.Shared.Dataset;
|
|
using Robust.Client.AutoGenerated;
|
|
using Robust.Client.UserInterface;
|
|
using Robust.Client.UserInterface.Controls;
|
|
using Robust.Client.UserInterface.XAML;
|
|
using Robust.Shared.Configuration;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.Timing;
|
|
using Robust.Shared.Network;
|
|
using Robust.Shared.Prototypes;
|
|
using Robust.Shared.Random;
|
|
|
|
namespace Content.Client.Launcher
|
|
{
|
|
[GenerateTypedNameReferences]
|
|
public sealed partial class LauncherConnectingGui : Control
|
|
{
|
|
private const float RedialWaitTimeSeconds = 15f;
|
|
private readonly LauncherConnecting _state;
|
|
private float _waitTime;
|
|
|
|
// Pressing reconnect will redial instead of simply reconnecting.
|
|
private bool _redial;
|
|
|
|
private readonly IRobustRandom _random;
|
|
private readonly IPrototypeManager _prototype;
|
|
private readonly IConfigurationManager _cfg;
|
|
private readonly IClipboardManager _clipboard;
|
|
|
|
public LauncherConnectingGui(LauncherConnecting state, IRobustRandom random,
|
|
IPrototypeManager prototype, IConfigurationManager config, IClipboardManager clipboard)
|
|
{
|
|
_state = state;
|
|
_random = random;
|
|
_prototype = prototype;
|
|
_cfg = config;
|
|
_clipboard = clipboard;
|
|
|
|
RobustXamlLoader.Load(this);
|
|
|
|
LayoutContainer.SetAnchorPreset(this, LayoutContainer.LayoutPreset.Wide);
|
|
|
|
Stylesheet = IoCManager.Resolve<IStylesheetManager>().SheetSpace;
|
|
|
|
ChangeLoginTip();
|
|
RetryButton.OnPressed += ReconnectButtonPressed;
|
|
ReconnectButton.OnPressed += ReconnectButtonPressed;
|
|
|
|
CopyButton.OnPressed += CopyButtonPressed;
|
|
CopyButtonDisconnected.OnPressed += CopyButtonDisconnectedPressed;
|
|
ExitButton.OnPressed += _ => _state.Exit();
|
|
|
|
var addr = state.Address;
|
|
if (addr != null)
|
|
ConnectingAddress.Text = addr;
|
|
|
|
state.PageChanged += OnPageChanged;
|
|
state.ConnectFailReasonChanged += ConnectFailReasonChanged;
|
|
state.ConnectionStateChanged += ConnectionStateChanged;
|
|
state.ConnectFailed += HandleDisconnectReason;
|
|
|
|
ConnectionStateChanged(state.ConnectionState);
|
|
|
|
// Redial flag setup
|
|
var edim = IoCManager.Resolve<ExtendedDisconnectInformationManager>();
|
|
edim.LastNetDisconnectedArgsChanged += LastNetDisconnectedArgsChanged;
|
|
LastNetDisconnectedArgsChanged(edim.LastNetDisconnectedArgs);
|
|
}
|
|
|
|
// Just button, there's only one at once anyways :)
|
|
private void ReconnectButtonPressed(BaseButton.ButtonEventArgs args)
|
|
{
|
|
if (_redial)
|
|
{
|
|
// Redial shouldn't fail, but if it does, try a reconnect (maybe we're being run from debug)
|
|
if (_state.Redial())
|
|
return;
|
|
}
|
|
|
|
_state.RetryConnect();
|
|
}
|
|
|
|
private void CopyButtonPressed(BaseButton.ButtonEventArgs args)
|
|
{
|
|
CopyText(ConnectFailReason.Text);
|
|
}
|
|
|
|
private void CopyButtonDisconnectedPressed(BaseButton.ButtonEventArgs args)
|
|
{
|
|
CopyText(DisconnectReason.Text);
|
|
}
|
|
|
|
private void CopyText(string? text)
|
|
{
|
|
if (!string.IsNullOrEmpty(text))
|
|
{
|
|
_clipboard.SetText(text);
|
|
}
|
|
}
|
|
|
|
private void ConnectFailReasonChanged(string? reason)
|
|
{
|
|
ConnectFailReason.SetMessage(reason == null
|
|
? ""
|
|
: Loc.GetString("connecting-fail-reason", ("reason", reason)));
|
|
}
|
|
|
|
private void LastNetDisconnectedArgsChanged(NetDisconnectedArgs? args)
|
|
{
|
|
HandleDisconnectReason(args);
|
|
}
|
|
|
|
private void HandleDisconnectReason(INetStructuredReason? reason)
|
|
{
|
|
if (reason == null)
|
|
{
|
|
_waitTime = 0;
|
|
_redial = false;
|
|
}
|
|
else
|
|
{
|
|
_redial = reason.RedialFlag;
|
|
|
|
if (reason.Message.Int32Of("delay") is { } delay)
|
|
{
|
|
_waitTime = delay;
|
|
}
|
|
else if (_redial)
|
|
{
|
|
_waitTime = RedialWaitTimeSeconds;
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
private void ChangeLoginTip()
|
|
{
|
|
var tipsDataset = _cfg.GetCVar(CCVars.LoginTipsDataset);
|
|
var loginTipsEnabled = _prototype.TryIndex<LocalizedDatasetPrototype>(tipsDataset, out var tips);
|
|
|
|
LoginTips.Visible = loginTipsEnabled;
|
|
if (!loginTipsEnabled)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var tipList = tips!.Values;
|
|
|
|
if (tipList.Count == 0)
|
|
return;
|
|
|
|
var randomIndex = _random.Next(tipList.Count);
|
|
var tip = tipList[randomIndex];
|
|
LoginTip.SetMessage(Loc.GetString(tip));
|
|
|
|
LoginTipTitle.Text = Loc.GetString("connecting-window-tip", ("numberTip", randomIndex));
|
|
}
|
|
|
|
protected override void FrameUpdate(FrameEventArgs args)
|
|
{
|
|
base.FrameUpdate(args);
|
|
|
|
var button = _state.CurrentPage == LauncherConnecting.Page.ConnectFailed
|
|
? RetryButton
|
|
: ReconnectButton;
|
|
|
|
_waitTime -= args.DeltaSeconds;
|
|
if (_waitTime <= 0)
|
|
{
|
|
button.Disabled = false;
|
|
var key = _redial
|
|
? "connecting-redial"
|
|
: _state.CurrentPage == LauncherConnecting.Page.ConnectFailed
|
|
? "connecting-reconnect"
|
|
: "connecting-retry";
|
|
|
|
button.Text = Loc.GetString(key);
|
|
}
|
|
else
|
|
{
|
|
button.Disabled = true;
|
|
button.Text = Loc.GetString("connecting-redial-wait", ("time", _waitTime.ToString("00.000")));
|
|
}
|
|
}
|
|
|
|
private void OnPageChanged(LauncherConnecting.Page page)
|
|
{
|
|
ConnectingStatus.Visible = page == LauncherConnecting.Page.Connecting;
|
|
ConnectFail.Visible = page == LauncherConnecting.Page.ConnectFailed;
|
|
Disconnected.Visible = page == LauncherConnecting.Page.Disconnected;
|
|
|
|
if (page == LauncherConnecting.Page.Disconnected)
|
|
DisconnectReason.Text = _state.LastDisconnectReason;
|
|
}
|
|
|
|
private void ConnectionStateChanged(ClientConnectionState state)
|
|
{
|
|
ConnectStatus.Text = Loc.GetString($"connecting-state-{state}");
|
|
}
|
|
}
|
|
}
|