* inner anomaly * anomaly pulse action * test anom mine * Update anomalies.yml * fix action cooldown * pyro_eyes * clientsystem * experiments * blya * some telegraphy * shock eyes! * shadow eyes * separate files * frosty eyes * fix * flora eyes * bluespace eyes * flesh eyes * redoing injction * auto add layers * пипяу * new injector component * stupid me * nice marker injectors * anomaly spawn on shutdown * gravity anom * dead anomaly spawning * add VOX states * sprite specific layers support * technology anom infection * auto detach anomalies that have moved away * Update anomaly_injections.yml * anomalyspawner integration * rock anomaly! * Update anomaly_injections.yml * fix crash bug * tag filter * fix anom dublication spawns * Update anomaly.yml * Update InnerBodyAnomalyComponent.cs * Update anomaly_injections.yml * dont spawn anomalies after decay * fix morb sprite, add end message * gravity resprite * admin logging, double injection fix * make flesh and living light mobs friendly to anomaly hosts * popups * severity feedback * sloth review * A * keep organs after gib * punpun host * sloth synchronization * Update arachnid.yml * increase infections spawnrate
239 lines
8.8 KiB
C#
239 lines
8.8 KiB
C#
using System.Linq;
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using System.Numerics;
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using Content.Server.Anomaly.Components;
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using Content.Server.DeviceLinking.Systems;
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using Content.Server.Power.Components;
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using Content.Server.Power.EntitySystems;
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using Content.Shared.Anomaly.Components;
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using Content.Shared.Examine;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Content.Shared.Power;
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using Robust.Shared.Audio.Systems;
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using Content.Shared.Verbs;
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using Robust.Shared.Timing;
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namespace Content.Server.Anomaly;
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/// <summary>
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/// a device that allows you to translate anomaly activity into multitool signals.
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/// </summary>
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public sealed partial class AnomalySynchronizerSystem : EntitySystem
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{
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[Dependency] private readonly AnomalySystem _anomaly = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly EntityLookupSystem _entityLookup = default!;
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[Dependency] private readonly DeviceLinkSystem _signal = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly PowerReceiverSystem _power = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<AnomalySynchronizerComponent, InteractHandEvent>(OnInteractHand);
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SubscribeLocalEvent<AnomalySynchronizerComponent, PowerChangedEvent>(OnPowerChanged);
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SubscribeLocalEvent<AnomalySynchronizerComponent, ExaminedEvent>(OnExamined);
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SubscribeLocalEvent<AnomalySynchronizerComponent, GetVerbsEvent<InteractionVerb>>(OnGetInteractionVerbs);
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SubscribeLocalEvent<AnomalyPulseEvent>(OnAnomalyPulse);
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SubscribeLocalEvent<AnomalySeverityChangedEvent>(OnAnomalySeverityChanged);
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SubscribeLocalEvent<AnomalyStabilityChangedEvent>(OnAnomalyStabilityChanged);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var query = EntityQueryEnumerator<AnomalySynchronizerComponent, TransformComponent>();
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while (query.MoveNext(out var uid, out var sync, out var xform))
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{
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if (sync.ConnectedAnomaly is null)
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continue;
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if (_timing.CurTime < sync.NextCheckTime)
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continue;
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sync.NextCheckTime += sync.CheckFrequency;
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if (Transform(sync.ConnectedAnomaly.Value).MapUid != Transform(uid).MapUid)
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{
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DisconnectFromAnomaly((uid, sync), sync.ConnectedAnomaly.Value);
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continue;
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}
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if (!xform.Coordinates.TryDistance(EntityManager, Transform(sync.ConnectedAnomaly.Value).Coordinates, out var distance))
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continue;
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if (distance > sync.AttachRange)
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DisconnectFromAnomaly((uid, sync), sync.ConnectedAnomaly.Value);
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}
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}
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/// <summary>
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/// If powered, try to attach a nearby anomaly.
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/// </summary>
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public bool TryAttachNearbyAnomaly(Entity<AnomalySynchronizerComponent> ent, EntityUid? user = null)
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{
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if (!_power.IsPowered(ent))
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{
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if (user is not null)
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_popup.PopupEntity(Loc.GetString("base-computer-ui-component-not-powered", ("machine", ent)), ent, user.Value);
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return false;
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}
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var coords = _transform.GetMapCoordinates(ent);
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var anomaly = _entityLookup.GetEntitiesInRange<AnomalyComponent>(coords, ent.Comp.AttachRange).FirstOrDefault();
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if (anomaly.Owner is { Valid: false }) // no anomaly in range
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{
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if (user is not null)
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_popup.PopupEntity(Loc.GetString("anomaly-sync-no-anomaly"), ent, user.Value);
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return false;
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}
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ConnectToAnomaly(ent, anomaly);
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return true;
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}
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private void OnPowerChanged(Entity<AnomalySynchronizerComponent> ent, ref PowerChangedEvent args)
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{
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if (args.Powered)
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return;
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if (ent.Comp.ConnectedAnomaly is null)
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return;
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DisconnectFromAnomaly(ent, ent.Comp.ConnectedAnomaly.Value);
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}
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private void OnExamined(Entity<AnomalySynchronizerComponent> ent, ref ExaminedEvent args)
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{
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args.PushMarkup(Loc.GetString(ent.Comp.ConnectedAnomaly.HasValue ? "anomaly-sync-examine-connected" : "anomaly-sync-examine-not-connected"));
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}
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private void OnGetInteractionVerbs(Entity<AnomalySynchronizerComponent> ent, ref GetVerbsEvent<InteractionVerb> args)
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{
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if (!args.CanAccess || !args.CanInteract || args.Hands is null || ent.Comp.ConnectedAnomaly.HasValue)
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return;
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var user = args.User;
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args.Verbs.Add(new()
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{
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Act = () =>
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{
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TryAttachNearbyAnomaly(ent, user);
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},
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Message = Loc.GetString("anomaly-sync-connect-verb-message", ("machine", ent)),
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Text = Loc.GetString("anomaly-sync-connect-verb-text"),
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});
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}
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private void OnInteractHand(Entity<AnomalySynchronizerComponent> ent, ref InteractHandEvent args)
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{
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TryAttachNearbyAnomaly(ent, args.User);
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}
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private void ConnectToAnomaly(Entity<AnomalySynchronizerComponent> ent, Entity<AnomalyComponent> anomaly)
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{
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if (ent.Comp.ConnectedAnomaly == anomaly)
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return;
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ent.Comp.ConnectedAnomaly = anomaly;
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//move the anomaly to the center of the synchronizer, for aesthetics.
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var targetXform = _transform.GetWorldPosition(ent);
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_transform.SetWorldPosition(anomaly, targetXform);
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if (ent.Comp.PulseOnConnect)
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_anomaly.DoAnomalyPulse(anomaly, anomaly);
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_popup.PopupEntity(Loc.GetString("anomaly-sync-connected"), ent, PopupType.Medium);
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_audio.PlayPvs(ent.Comp.ConnectedSound, ent);
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}
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//TODO: disconnection from the anomaly should also be triggered if the anomaly is far away from the synchronizer.
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//Currently only bluespace anomaly can do this, but for some reason it is the only one that cannot be connected to the synchronizer.
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private void DisconnectFromAnomaly(Entity<AnomalySynchronizerComponent> ent, EntityUid other)
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{
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if (ent.Comp.ConnectedAnomaly == null)
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return;
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if (TryComp<AnomalyComponent>(other, out var anomaly))
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{
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if (ent.Comp.PulseOnDisconnect)
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_anomaly.DoAnomalyPulse(ent.Comp.ConnectedAnomaly.Value, anomaly);
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}
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_popup.PopupEntity(Loc.GetString("anomaly-sync-disconnected"), ent, PopupType.Large);
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_audio.PlayPvs(ent.Comp.ConnectedSound, ent);
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ent.Comp.ConnectedAnomaly = null;
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}
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private void OnAnomalyPulse(ref AnomalyPulseEvent args)
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{
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var query = EntityQueryEnumerator<AnomalySynchronizerComponent>();
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while (query.MoveNext(out var uid, out var component))
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{
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if (args.Anomaly != component.ConnectedAnomaly)
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continue;
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if (!_power.IsPowered(uid))
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continue;
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_signal.InvokePort(uid, component.PulsePort);
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}
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}
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private void OnAnomalySeverityChanged(ref AnomalySeverityChangedEvent args)
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{
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var query = EntityQueryEnumerator<AnomalySynchronizerComponent>();
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while (query.MoveNext(out var ent, out var component))
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{
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if (args.Anomaly != component.ConnectedAnomaly)
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continue;
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if (!_power.IsPowered(ent))
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continue;
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//The superscritical port is invoked not at the AnomalySupercriticalEvent,
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//but at the moment the growth animation starts. Otherwise, there is no point in this port.
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//ATTENTION! the console command supercriticalanomaly does not work here,
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//as it forcefully causes growth to start without increasing severity.
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if (args.Severity >= 1)
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_signal.InvokePort(ent, component.SupercritPort);
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}
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}
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private void OnAnomalyStabilityChanged(ref AnomalyStabilityChangedEvent args)
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{
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Entity<AnomalyComponent> anomaly = (args.Anomaly, Comp<AnomalyComponent>(args.Anomaly));
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var query = EntityQueryEnumerator<AnomalySynchronizerComponent>();
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while (query.MoveNext(out var ent, out var component))
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{
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if (component.ConnectedAnomaly != anomaly)
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continue;
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if (!_power.IsPowered(ent))
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continue;
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if (args.Stability < anomaly.Comp.DecayThreshold)
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{
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_signal.InvokePort(ent, component.DecayingPort);
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}
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else if (args.Stability > anomaly.Comp.GrowthThreshold)
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{
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_signal.InvokePort(ent, component.GrowingPort);
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}
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else
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{
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_signal.InvokePort(ent, component.StabilizePort);
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}
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}
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}
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}
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