Files
tbd-station-14/Content.Server/SubFloor/SubFloorHideSystem.cs
metalgearsloth 9292e3a43c Sloth's subfloor vismask adventure (#35347)
* Add a subfloor vismask

Significantly cuts down on sent entity count.

* More optimisations

* Fix command

* Fixes

* namespace cleanup

* Review

* Vismasks

* Content update

* Bandaid

* awewa

* Revert these

* reh

* Update Content.Shared/SubFloor/TrayScannerComponent.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-03-21 00:57:04 +11:00

96 lines
3.0 KiB
C#

using Content.Shared.Construction.Components;
using Content.Shared.Eye;
using Content.Shared.SubFloor;
using Robust.Server.Player;
using Robust.Shared.Enums;
using Robust.Shared.Map.Components;
using Robust.Shared.Player;
namespace Content.Server.SubFloor;
public sealed class SubFloorHideSystem : SharedSubFloorHideSystem
{
[Dependency] private readonly IPlayerManager _player = default!;
[Dependency] private readonly SharedEyeSystem _eye = default!;
private HashSet<ICommonSession> _showFloors = new();
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SubFloorHideComponent, AnchorAttemptEvent>(OnAnchorAttempt);
SubscribeLocalEvent<SubFloorHideComponent, UnanchorAttemptEvent>(OnUnanchorAttempt);
SubscribeNetworkEvent<ShowSubfloorRequestEvent>(OnShowSubfloor);
SubscribeLocalEvent<GetVisMaskEvent>(OnGetVisibility);
_player.PlayerStatusChanged += OnPlayerStatus;
}
private void OnPlayerStatus(object? sender, SessionStatusEventArgs e)
{
if (e.NewStatus == SessionStatus.Connected)
return;
_showFloors.Remove(e.Session);
if (e.Session.AttachedEntity != null)
_eye.RefreshVisibilityMask(e.Session.AttachedEntity.Value);
}
private void OnGetVisibility(ref GetVisMaskEvent ev)
{
if (!TryComp(ev.Entity, out ActorComponent? actor))
return;
if (_showFloors.Contains(actor.PlayerSession))
{
ev.VisibilityMask |= (int)VisibilityFlags.Subfloor;
}
}
private void OnShowSubfloor(ShowSubfloorRequestEvent ev, EntitySessionEventArgs args)
{
// TODO: Commands are a bit of an eh? for client-only but checking shared perms
var ent = args.SenderSession.AttachedEntity;
if (!TryComp(ent, out EyeComponent? eyeComp))
return;
if (ev.Value)
{
_showFloors.Add(args.SenderSession);
}
else
{
_showFloors.Remove(args.SenderSession);
}
_eye.RefreshVisibilityMask((ent.Value, eyeComp));
RaiseNetworkEvent(new ShowSubfloorRequestEvent()
{
Value = ev.Value,
}, args.SenderSession);
}
private void OnAnchorAttempt(EntityUid uid, SubFloorHideComponent component, AnchorAttemptEvent args)
{
// No teleporting entities through floor tiles when anchoring them.
var xform = Transform(uid);
if (TryComp<MapGridComponent>(xform.GridUid, out var grid)
&& HasFloorCover(xform.GridUid.Value, grid, Map.TileIndicesFor(xform.GridUid.Value, grid, xform.Coordinates)))
{
args.Cancel();
}
}
private void OnUnanchorAttempt(EntityUid uid, SubFloorHideComponent component, UnanchorAttemptEvent args)
{
// No un-anchoring things under the floor. Only required for something like vents, which are still interactable
// despite being partially under the floor.
if (component.IsUnderCover)
args.Cancel();
}
}