43 lines
1.3 KiB
C#
43 lines
1.3 KiB
C#
using Content.Shared.Damage;
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using Content.Shared.Tools;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.Repairable
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{
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[RegisterComponent]
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public sealed partial class RepairableComponent : Component
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{
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/// <summary>
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/// All the damage to change information is stored in this <see cref="DamageSpecifier"/>.
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/// </summary>
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/// <remarks>
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/// If this data-field is specified, it will change damage by this amount instead of setting all damage to 0.
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/// in order to heal/repair the damage values have to be negative.
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/// </remarks>
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[DataField]
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public DamageSpecifier? Damage;
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[DataField]
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public int FuelCost = 5;
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[DataField]
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public ProtoId<ToolQualityPrototype> QualityNeeded = "Welding";
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[DataField]
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public int DoAfterDelay = 1;
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/// <summary>
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/// A multiplier that will be applied to the above if an entity is repairing themselves.
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/// </summary>
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[DataField]
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public float SelfRepairPenalty = 3f;
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/// <summary>
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/// Whether or not an entity is allowed to repair itself.
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/// </summary>
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[DataField]
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public bool AllowSelfRepair = true;
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}
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}
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