* Chem master * Drone support for handhelds * Vending machines, scanners * Cloners, R&D computers * make research a little less sussy * Unfuck wires * PA control computer * Unfuck merge * Clean up git gore for good * Disposals * Microwaves * paper * Magic mirror * More vendors for drones * Solar computer whitelist * EFR review updates
95 lines
2.4 KiB
C#
95 lines
2.4 KiB
C#
using Content.Server.UserInterface;
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using Content.Server.Research.Components;
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using JetBrains.Annotations;
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namespace Content.Server.Research
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{
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[UsedImplicitly]
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public sealed class ResearchSystem : EntitySystem
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{
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private const float ResearchConsoleUIUpdateTime = 30f;
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private float _timer = ResearchConsoleUIUpdateTime;
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private readonly List<ResearchServerComponent> _servers = new();
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public IReadOnlyList<ResearchServerComponent> Servers => _servers;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ResearchConsoleComponent, AfterActivatableUIOpenEvent>(OnAfterUIOpen);
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}
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private void OnAfterUIOpen(EntityUid uid, ResearchConsoleComponent component, AfterActivatableUIOpenEvent args)
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{
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component.PlayKeyboardSound();
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}
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public bool RegisterServer(ResearchServerComponent server)
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{
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if (_servers.Contains(server)) return false;
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_servers.Add(server);
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return true;
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}
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public void UnregisterServer(ResearchServerComponent server)
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{
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_servers.Remove(server);
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}
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public ResearchServerComponent? GetServerById(int id)
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{
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foreach (var server in Servers)
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{
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if (server.Id == id) return server;
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}
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return null;
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}
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public string[] GetServerNames()
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{
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var list = new string[Servers.Count];
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for (var i = 0; i < Servers.Count; i++)
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{
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list[i] = Servers[i].ServerName;
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}
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return list;
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}
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public int[] GetServerIds()
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{
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var list = new int[Servers.Count];
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for (var i = 0; i < Servers.Count; i++)
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{
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list[i] = Servers[i].Id;
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}
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return list;
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}
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public override void Update(float frameTime)
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{
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_timer += frameTime;
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foreach (var server in _servers)
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{
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server.Update(frameTime);
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}
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if (_timer >= ResearchConsoleUIUpdateTime)
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{
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foreach (var console in EntityManager.EntityQuery<ResearchConsoleComponent>())
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{
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console.UpdateUserInterface();
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}
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_timer = 0f;
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}
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}
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}
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}
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