* Backing up local repo before upgrading OS, minor work on chat UI * Cleaned out unnecessary modded files * Got a working version of filter toggles based on flag enums * Added localization to chatbox buttons * Should actually fix modified proj files, thanks PJB * Fixed enum operators to unset instead of toggle * Added a local client class for storing net message details * Reworked RepopulateChat to pull from a StoredChatMessage list * Fixed messages dissapearing * Re-ordered logic to be a bit more efficient with re-drawing chat
49 lines
1.4 KiB
C#
49 lines
1.4 KiB
C#
using System;
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using System.Collections.Generic;
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using Content.Client.Interfaces.Chat;
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using Content.Shared.Chat;
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using Robust.Client.Console;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Maths;
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using Robust.Shared.Utility;
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using Robust.Client.UserInterface.Controls;
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namespace Content.Client.Chat
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{
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public class StoredChatMessage
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{
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// TODO Make me reflected with respect to MsgChatMessage
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/// <summary>
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/// Client's own copies of chat messages used in filtering locally
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/// </summary>
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/// <summary>
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/// Actual Message contents, i.e. words
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/// </summary>
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public string Message { get; set; }
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/// <summary>
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/// Message channel, used for filtering
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/// </summary>
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public ChatChannel Channel { get; set; }
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/// <summary>
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/// What to "wrap" the message contents with. Example is stuff like 'Joe says: "{0}"'
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/// </summary>
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public string MessageWrap { get; set; }
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public StoredChatMessage(MsgChatMessage netMsg)
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{
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/// <summary>
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/// Constructor to copy a net message into stored client variety
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/// </summary>
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Message = netMsg.Message;
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Channel = netMsg.Channel;
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MessageWrap = netMsg.MessageWrap;
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}
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}
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} |