45 lines
1.1 KiB
C#
45 lines
1.1 KiB
C#
using Content.Shared.Wires;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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namespace Content.Client.Wires.UI
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{
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public sealed class WiresBoundUserInterface : BoundUserInterface
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{
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private WiresMenu? _menu;
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public WiresBoundUserInterface(ClientUserInterfaceComponent owner, Enum uiKey) : base(owner, uiKey)
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{
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}
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protected override void Open()
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{
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base.Open();
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_menu = new WiresMenu(this);
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_menu.OnClose += Close;
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_menu.OpenCenteredLeft();
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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_menu?.Populate((WiresBoundUserInterfaceState) state);
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}
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public void PerformAction(int id, WiresAction action)
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{
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SendMessage(new WiresActionMessage(id, action));
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (!disposing)
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return;
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_menu?.Dispose();
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}
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}
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}
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