Files
tbd-station-14/Content.Client/Atmos/UI/GasCanisterBoundUserInterface.cs
2022-08-21 03:38:30 +10:00

87 lines
2.8 KiB
C#

using Content.Shared.Atmos.Piping.Binary.Components;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Client.Atmos.UI
{
/// <summary>
/// Initializes a <see cref="GasCanisterWindow"/> and updates it when new server messages are received.
/// </summary>
[UsedImplicitly]
public sealed class GasCanisterBoundUserInterface : BoundUserInterface
{
private GasCanisterWindow? _window;
public GasCanisterBoundUserInterface(ClientUserInterfaceComponent owner, Enum uiKey) : base(owner, uiKey)
{
}
protected override void Open()
{
base.Open();
_window = new GasCanisterWindow();
if(State != null)
UpdateState(State);
_window.OpenCentered();
_window.OnClose += Close;
_window.ReleaseValveCloseButtonPressed += OnReleaseValveClosePressed;
_window.ReleaseValveOpenButtonPressed += OnReleaseValveOpenPressed;
_window.ReleasePressureSet += OnReleasePressureSet;
_window.TankEjectButtonPressed += OnTankEjectPressed;
}
private void OnTankEjectPressed()
{
SendMessage(new GasCanisterHoldingTankEjectMessage());
}
private void OnReleasePressureSet(float value)
{
SendMessage(new GasCanisterChangeReleasePressureMessage(value));
}
private void OnReleaseValveOpenPressed()
{
SendMessage(new GasCanisterChangeReleaseValveMessage(true));
}
private void OnReleaseValveClosePressed()
{
SendMessage(new GasCanisterChangeReleaseValveMessage(false));
}
/// <summary>
/// Update the UI state based on server-sent info
/// </summary>
/// <param name="state"></param>
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
if (_window == null || state is not GasCanisterBoundUserInterfaceState cast)
return;
_window.SetCanisterLabel(cast.CanisterLabel);
_window.SetCanisterPressure(cast.CanisterPressure);
_window.SetPortStatus(cast.PortStatus);
_window.SetTankLabel(cast.TankLabel);
_window.SetTankPressure(cast.TankPressure);
_window.SetReleasePressureRange(cast.ReleasePressureMin, cast.ReleasePressureMax);
_window.SetReleasePressure(cast.ReleasePressure);
_window.SetReleaseValve(cast.ReleaseValve);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (!disposing) return;
_window?.Dispose();
}
}
}