Files
tbd-station-14/Content.Client/Power/Visualizers/CableVisualizer.cs
2021-12-05 18:09:01 +01:00

30 lines
892 B
C#

using Content.Shared.Wires;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Client.Power
{
[DataDefinition]
public sealed class CableVisualizer : AppearanceVisualizer
{
[DataField("base")]
public string? StateBase;
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
var entities = IoCManager.Resolve<IEntityManager>();
if (!entities.TryGetComponent(component.Owner, out SpriteComponent? sprite))
return;
if (!component.TryGetData(WireVisVisuals.ConnectedMask, out WireVisDirFlags mask))
mask = WireVisDirFlags.None;
sprite.LayerSetState(0, $"{StateBase}{(int) mask}");
}
}
}