* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
65 lines
1.9 KiB
C#
65 lines
1.9 KiB
C#
using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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namespace Content.Client.GameObjects.Components
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{
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/// <summary>
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/// Simple component that automatically hides the sibling
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/// <see cref="ISpriteComponent" /> when the tile it's on is not a sub floor
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/// (plating).
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/// </summary>
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/// <seealso cref="P:Content.Shared.Maps.ContentTileDefinition.IsSubFloor" />
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[RegisterComponent]
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public sealed class SubFloorHideComponent : Component
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{
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private SnapGridComponent _snapGridComponent;
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/// <inheritdoc />
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public override string Name => "SubFloorHide";
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/// <inheritdoc />
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public override void Initialize()
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{
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base.Initialize();
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_snapGridComponent = Owner.GetComponent<SnapGridComponent>();
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}
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/// <inheritdoc />
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protected override void Startup()
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{
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base.Startup();
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_snapGridComponent.OnPositionChanged += SnapGridOnPositionChanged;
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Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new SubFloorHideDirtyEvent(Owner));
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}
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/// <inheritdoc />
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protected override void Shutdown()
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{
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base.Shutdown();
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if(Owner.Transform.Running == false)
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return;
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_snapGridComponent.OnPositionChanged -= SnapGridOnPositionChanged;
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Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new SubFloorHideDirtyEvent(Owner));
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}
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private void SnapGridOnPositionChanged()
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{
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Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new SubFloorHideDirtyEvent(Owner));
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}
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}
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internal sealed class SubFloorHideDirtyEvent : EntitySystemMessage
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{
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public IEntity Sender { get; }
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public SubFloorHideDirtyEvent(IEntity sender)
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{
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Sender = sender;
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}
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}
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}
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