Files
tbd-station-14/Content.Client/GameObjects/Components/Sound/LoopingSoundComponent.cs
Acruid 91cea56a5a SoundSystem (#3467)
* Converted some audio calls over to the new system.

* Update Submodule.
2021-03-01 20:42:54 -08:00

109 lines
3.4 KiB
C#

using System.Collections.Generic;
using Content.Shared.GameObjects.Components.Sound;
using Content.Shared.Physics;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Network;
using Robust.Shared.Player;
using Robust.Shared.Players;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
namespace Content.Client.GameObjects.Components.Sound
{
[RegisterComponent]
public class LoopingSoundComponent : SharedLoopingSoundComponent
{
[Dependency] private readonly IRobustRandom _random = default!;
private readonly Dictionary<ScheduledSound, IPlayingAudioStream> _audioStreams = new();
public override void StopAllSounds()
{
foreach (var kvp in _audioStreams)
{
kvp.Key.Play = false;
kvp.Value.Stop();
}
_audioStreams.Clear();
}
public override void StopScheduledSound(string filename)
{
foreach (var kvp in _audioStreams)
{
if (kvp.Key.Filename != filename) continue;
kvp.Key.Play = false;
kvp.Value.Stop();
_audioStreams.Remove(kvp.Key);
}
}
public override void AddScheduledSound(ScheduledSound schedule)
{
Play(schedule);
}
public void Play(ScheduledSound schedule)
{
if (!schedule.Play) return;
Owner.SpawnTimer((int) schedule.Delay + (_random.Next((int) schedule.RandomDelay)),() =>
{
if (!schedule.Play) return; // We make sure this hasn't changed.
if (!_audioStreams.ContainsKey(schedule))
{
_audioStreams.Add(schedule,SoundSystem.Play(Filter.Local(), schedule.Filename, Owner, schedule.AudioParams));
}
else
{
_audioStreams[schedule] = SoundSystem.Play(Filter.Local(), schedule.Filename, Owner, schedule.AudioParams);
}
if (schedule.Times == 0) return;
if (schedule.Times > 0) schedule.Times--;
Play(schedule);
});
}
public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
{
base.HandleNetworkMessage(message, channel, session);
switch (message)
{
case ScheduledSoundMessage msg:
AddScheduledSound(msg.Schedule);
break;
case StopSoundScheduleMessage msg:
StopScheduledSound(msg.Filename);
break;
case StopAllSoundsMessage _:
StopAllSounds();
break;
}
}
public override void Initialize()
{
base.Initialize();
SoundSystem.OcclusionCollisionMask = (int) CollisionGroup.Impassable;
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataReadFunction(
"schedules",
new List<ScheduledSound>(),
schedules => schedules.ForEach(AddScheduledSound));
}
}
}