Files
tbd-station-14/Content.Client/GameObjects/Components/Movement/HandTeleporterVisualizer.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

35 lines
1.0 KiB
C#

using System;
using Content.Shared.GameObjects.Components.Portal;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
namespace Content.Client.GameObjects.Components.Movement
{
[UsedImplicitly]
public class HandTeleporterVisualizer : AppearanceVisualizer
{
public override void OnChangeData(AppearanceComponent component)
{
var sprite = component.Owner.GetComponent<ISpriteComponent>();
if (!component.TryGetData(TeleporterVisuals.VisualState, out TeleporterVisualState state))
{
state = TeleporterVisualState.Ready;
}
switch (state)
{
case TeleporterVisualState.Charging:
sprite.LayerSetState(0, "charging");
break;
case TeleporterVisualState.Ready:
sprite.LayerSetState(0, "ready");
break;
default:
throw new ArgumentOutOfRangeException();
}
}
}
}