* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
40 lines
1.1 KiB
C#
40 lines
1.1 KiB
C#
using Content.Shared.GameObjects.Components.Explosion;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.Utility;
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using YamlDotNet.RepresentationModel;
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namespace Content.Client.GameObjects.Components.Explosion
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{
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[UsedImplicitly]
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// ReSharper disable once InconsistentNaming
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public class ClusterFlashVisualizer : AppearanceVisualizer
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{
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private string _state;
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public override void LoadData(YamlMappingNode node)
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{
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base.LoadData(node);
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if (node.TryGetNode("state", out var state))
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{
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_state = state.AsString();
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}
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}
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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if (!component.Owner.TryGetComponent<ISpriteComponent>(out var sprite))
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{
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return;
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}
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if (component.TryGetData(ClusterFlashVisuals.GrenadesCounter, out int grenadesCounter))
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{
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sprite.LayerSetState(0, $"{_state}-{grenadesCounter}");
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}
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}
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}
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}
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