* change threats to be weighted random and a little cleanup * ninja rule stores weighted random id for threats * move threats out of the rule and into weighted random --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
28 lines
1007 B
C#
28 lines
1007 B
C#
using Content.Server.Ninja.Systems;
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using Content.Shared.Communications;
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using Content.Shared.Random;
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using Robust.Shared.Audio;
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using Robust.Shared.Prototypes;
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namespace Content.Server.GameTicking.Rules.Components;
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/// <summary>
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/// Stores some configuration used by the ninja system.
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/// Objectives and roundend summary are handled by <see cref="GenericAntagRuleComponent/">.
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/// </summary>
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[RegisterComponent, Access(typeof(SpaceNinjaSystem))]
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public sealed partial class NinjaRuleComponent : Component
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{
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/// <summary>
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/// List of threats that can be called in. Copied onto <see cref="CommsHackerComponent"/> when gloves are enabled.
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/// </summary>
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[DataField(required: true)]
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public ProtoId<WeightedRandomPrototype> Threats = string.Empty;
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/// <summary>
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/// Sound played when making the player a ninja via antag control or ghost role
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/// </summary>
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[DataField]
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public SoundSpecifier? GreetingSound = new SoundPathSpecifier("/Audio/Misc/ninja_greeting.ogg");
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}
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