Files
tbd-station-14/Content.Client/Eye/Blinding/BlindOverlay.cs
Tayrtahn 9186b65b14 Validate ShaderPrototype IDs (#38728)
* Convert all shader prototype string literals to protoids in overlays

* Convert more shader prototype literal strings to protoids

* Convert ValidatePrototypeId to ProtoId

* Later
2025-07-03 18:11:31 -07:00

103 lines
3.7 KiB
C#

using Content.Client.Movement.Systems;
using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Shared.Enums;
using Robust.Shared.Prototypes;
using Content.Shared.Eye.Blinding;
using Content.Shared.Eye.Blinding.Components;
using Content.Shared.Movement.Components;
using Content.Shared.Movement.Systems;
namespace Content.Client.Eye.Blinding
{
public sealed class BlindOverlay : Overlay
{
private static readonly ProtoId<ShaderPrototype> GreyscaleShader = "GreyscaleFullscreen";
private static readonly ProtoId<ShaderPrototype> CircleShader = "CircleMask";
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly ILightManager _lightManager = default!;
public override bool RequestScreenTexture => true;
public override OverlaySpace Space => OverlaySpace.WorldSpace;
private readonly ShaderInstance _greyscaleShader;
private readonly ShaderInstance _circleMaskShader;
private BlindableComponent _blindableComponent = default!;
public BlindOverlay()
{
IoCManager.InjectDependencies(this);
_greyscaleShader = _prototypeManager.Index(GreyscaleShader).InstanceUnique();
_circleMaskShader = _prototypeManager.Index(CircleShader).InstanceUnique();
}
protected override bool BeforeDraw(in OverlayDrawArgs args)
{
if (!_entityManager.TryGetComponent(_playerManager.LocalSession?.AttachedEntity, out EyeComponent? eyeComp))
return false;
if (args.Viewport.Eye != eyeComp.Eye)
return false;
var playerEntity = _playerManager.LocalSession?.AttachedEntity;
if (playerEntity == null)
return false;
if (!_entityManager.TryGetComponent<BlindableComponent>(playerEntity, out var blindComp))
return false;
_blindableComponent = blindComp;
var blind = _blindableComponent.IsBlind;
if (!blind && _blindableComponent.LightSetup) // Turn FOV back on if we can see again
{
_lightManager.Enabled = true;
_blindableComponent.LightSetup = false;
_blindableComponent.GraceFrame = true;
return true;
}
return blind;
}
protected override void Draw(in OverlayDrawArgs args)
{
if (ScreenTexture == null)
return;
var playerEntity = _playerManager.LocalSession?.AttachedEntity;
if (playerEntity == null)
return;
if (!_blindableComponent.GraceFrame)
{
_blindableComponent.LightSetup = true; // Ok we touched the lights
_lightManager.Enabled = false;
} else
{
_blindableComponent.GraceFrame = false;
}
if (_entityManager.TryGetComponent<EyeComponent>(playerEntity, out var content))
{
_circleMaskShader?.SetParameter("Zoom", content.Zoom.X);
}
_greyscaleShader?.SetParameter("SCREEN_TEXTURE", ScreenTexture);
var worldHandle = args.WorldHandle;
var viewport = args.WorldBounds;
worldHandle.UseShader(_greyscaleShader);
worldHandle.DrawRect(viewport, Color.White);
worldHandle.UseShader(_circleMaskShader);
worldHandle.DrawRect(viewport, Color.White);
worldHandle.UseShader(null);
}
}
}