* Shelve * 22 file diff * What if it was just better * Hold that thought * Near final Commit, then YAML hell * 95% done with cs * Working Commit * Final Commit (Before reviews tear it apart and kill me) * Add a really stupid comment. * KILL * EXPLODE TEST FAILS WITH MY MIND * I hate it here * TACTICAL NUCLEAR STRIKE * Wait what the fuck was I doing? * Comments * Me when I'm stupid * Food doesn't need solutions * API improvements with some API weirdness * Move non-API out of API * Better comment * Fixes and spelling mistakes * Final fixes * Final fixes for real... * Kill food and drink localization files because I hate them. * Water droplet fix * Utensil fixes * Fix verb priority (It should've been 2) * A few minor localization fixes * merge conflict and stuff * MERGE CONFLICT NUCLEAR WAR!!! * Cleanup --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
196 lines
7.0 KiB
C#
196 lines
7.0 KiB
C#
using Content.Shared.Administration.Logs;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Database;
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using Content.Shared.FixedPoint;
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using Content.Shared.Forensics;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Inventory;
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using Content.Shared.Nutrition.Components;
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using Content.Shared.Popups;
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using Content.Shared.Verbs;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Player;
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namespace Content.Shared.Nutrition.EntitySystems;
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[Obsolete("Migration to Content.Shared.Nutrition.EntitySystems.IngestionSystem is required")]
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public abstract partial class SharedDrinkSystem : EntitySystem
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{
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
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[Dependency] private readonly FlavorProfileSystem _flavorProfile = default!;
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[Dependency] private readonly IngestionSystem _ingestion = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly SharedSolutionContainerSystem _solutionContainer = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<DrinkComponent, UseInHandEvent>(OnUseDrinkInHand, after: new[] { typeof(OpenableSystem), typeof(InventorySystem) });
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SubscribeLocalEvent<DrinkComponent, AfterInteractEvent>(OnUseDrink);
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SubscribeLocalEvent<DrinkComponent, AttemptShakeEvent>(OnAttemptShake);
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SubscribeLocalEvent<DrinkComponent, GetVerbsEvent<AlternativeVerb>>(AddDrinkVerb);
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SubscribeLocalEvent<DrinkComponent, BeforeIngestedEvent>(OnBeforeDrinkEaten);
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SubscribeLocalEvent<DrinkComponent, IngestedEvent>(OnDrinkEaten);
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SubscribeLocalEvent<DrinkComponent, EdibleEvent>(OnDrink);
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SubscribeLocalEvent<DrinkComponent, IsDigestibleEvent>(OnIsDigestible);
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SubscribeLocalEvent<DrinkComponent, GetEdibleTypeEvent>(OnGetEdibleType);
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}
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protected void OnAttemptShake(Entity<DrinkComponent> entity, ref AttemptShakeEvent args)
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{
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if (IsEmpty(entity, entity.Comp))
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args.Cancelled = true;
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}
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protected FixedPoint2 DrinkVolume(EntityUid uid, DrinkComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return FixedPoint2.Zero;
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if (!_solutionContainer.TryGetSolution(uid, component.Solution, out _, out var sol))
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return FixedPoint2.Zero;
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return sol.Volume;
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}
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protected bool IsEmpty(EntityUid uid, DrinkComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return true;
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return DrinkVolume(uid, component) <= 0;
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}
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/// <summary>
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/// Eat or drink an item
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/// </summary>
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private void OnUseDrinkInHand(Entity<DrinkComponent> entity, ref UseInHandEvent ev)
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{
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if (ev.Handled)
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return;
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ev.Handled = _ingestion.TryIngest(ev.User, ev.User, entity);
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}
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/// <summary>
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/// Feed someone else
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/// </summary>
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private void OnUseDrink(Entity<DrinkComponent> entity, ref AfterInteractEvent args)
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{
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if (args.Handled || args.Target == null || !args.CanReach)
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return;
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args.Handled = _ingestion.TryIngest(args.User, args.Target.Value, entity);
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}
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private void AddDrinkVerb(Entity<DrinkComponent> entity, ref GetVerbsEvent<AlternativeVerb> args)
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{
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var user = args.User;
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if (entity.Owner == user || !args.CanInteract || !args.CanAccess)
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return;
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if (!_ingestion.TryGetIngestionVerb(user, entity, IngestionSystem.Drink, out var verb))
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return;
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args.Verbs.Add(verb);
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}
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private void OnBeforeDrinkEaten(Entity<DrinkComponent> food, ref BeforeIngestedEvent args)
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{
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if (args.Cancelled)
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return;
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// Set it to transfer amount if it exists, otherwise eat the whole volume if possible.
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args.Transfer = food.Comp.TransferAmount;
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}
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private void OnDrinkEaten(Entity<DrinkComponent> entity, ref IngestedEvent args)
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{
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if (args.Handled)
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return;
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args.Handled = true;
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_audio.PlayPredicted(entity.Comp.UseSound, args.Target, args.User, AudioParams.Default.WithVolume(-2f).WithVariation(0.25f));
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var flavors = _flavorProfile.GetLocalizedFlavorsMessage(entity.Owner, args.Target, args.Split);
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if (args.ForceFed)
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{
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var targetName = Identity.Entity(args.Target, EntityManager);
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var userName = Identity.Entity(args.User, EntityManager);
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_popup.PopupEntity(Loc.GetString("edible-force-feed-success", ("user", userName), ("verb", _ingestion.GetProtoVerb(IngestionSystem.Drink)), ("flavors", flavors)), entity, entity);
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_popup.PopupClient(Loc.GetString("edible-force-feed-success-user", ("target", targetName), ("verb", _ingestion.GetProtoVerb(IngestionSystem.Drink))), args.User, args.User);
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// log successful forced drinking
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_adminLogger.Add(LogType.ForceFeed, LogImpact.Medium, $"{ToPrettyString(entity.Owner):user} forced {ToPrettyString(args.User):target} to drink {ToPrettyString(entity.Owner):drink}");
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}
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else
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{
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_popup.PopupClient(Loc.GetString("edible-slurp", ("flavors", flavors)), args.User, args.User);
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_popup.PopupEntity(Loc.GetString("edible-slurp"), args.User, Filter.PvsExcept(args.User), true);
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// log successful voluntary drinking
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_adminLogger.Add(LogType.Ingestion, LogImpact.Low, $"{ToPrettyString(args.User):target} drank {ToPrettyString(entity.Owner):drink}");
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}
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if (_ingestion.GetUsesRemaining(entity, entity.Comp.Solution, args.Split.Volume) <= 0)
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return;
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// Leave some of the consumer's DNA on the consumed item...
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var ev = new TransferDnaEvent
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{
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Donor = args.Target,
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Recipient = entity,
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CanDnaBeCleaned = false,
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};
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RaiseLocalEvent(args.Target, ref ev);
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args.Repeat = !args.ForceFed;
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}
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private void OnDrink(Entity<DrinkComponent> drink, ref EdibleEvent args)
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{
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if (args.Cancelled || args.Solution != null)
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return;
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if (!_solutionContainer.TryGetSolution(drink.Owner, drink.Comp.Solution, out args.Solution) || IsEmpty(drink))
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{
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args.Cancelled = true;
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_popup.PopupClient(Loc.GetString("ingestion-try-use-is-empty", ("entity", drink)), drink, args.User);
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return;
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}
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args.Time += TimeSpan.FromSeconds(drink.Comp.Delay);
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}
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private void OnIsDigestible(Entity<DrinkComponent> ent, ref IsDigestibleEvent args)
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{
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// Anyone can drink from puddles on the floor!
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args.UniversalDigestion();
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}
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private void OnGetEdibleType(Entity<DrinkComponent> ent, ref GetEdibleTypeEvent args)
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{
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if (args.Type != null)
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return;
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args.SetPrototype(IngestionSystem.Drink);
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}
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}
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