Files
tbd-station-14/Content.Shared/Nutrition/EntitySystems/FoodSequenceSystem.cs
DrSmugleaf 7f9b2a0434 Fix eating and drinking verbs showing up after a short delay and making your verb UI bounce (#38164)
* Fix eating and drinking verbs showing up after a short delay and making your verb UI bounce

* Usings fix

* Usings fix

* Usings fix

* Usings fix

* CVar fix

* Predicted ppups

* Openable predicted popup

* Fix audio prediction
2025-06-09 10:36:04 -04:00

263 lines
9.6 KiB
C#

using System.Numerics;
using System.Text;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Interaction;
using Content.Shared.Mobs.Systems;
using Content.Shared.Nutrition.Components;
using Content.Shared.Nutrition.Prototypes;
using Content.Shared.Popups;
using Content.Shared.Storage.Components;
using Content.Shared.Tag;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Shared.Nutrition.EntitySystems;
public sealed class FoodSequenceSystem : SharedFoodSequenceSystem
{
[Dependency] private readonly SharedSolutionContainerSystem _solutionContainer = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly MetaDataSystem _metaData = default!;
[Dependency] private readonly MobStateSystem _mobState = default!;
[Dependency] private readonly TagSystem _tag = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<FoodSequenceStartPointComponent, InteractUsingEvent>(OnInteractUsing);
SubscribeLocalEvent<FoodMetamorphableByAddingComponent, FoodSequenceIngredientAddedEvent>(OnIngredientAdded);
}
private void OnInteractUsing(Entity<FoodSequenceStartPointComponent> ent, ref InteractUsingEvent args)
{
if (TryComp<FoodSequenceElementComponent>(args.Used, out var sequenceElement))
args.Handled = TryAddFoodElement(ent, (args.Used, sequenceElement), args.User);
}
private void OnIngredientAdded(Entity<FoodMetamorphableByAddingComponent> ent, ref FoodSequenceIngredientAddedEvent args)
{
if (!TryComp<FoodSequenceStartPointComponent>(args.Start, out var start))
return;
if (!_proto.TryIndex(args.Proto, out var elementProto))
return;
if (!ent.Comp.OnlyFinal || elementProto.Final || start.FoodLayers.Count == start.MaxLayers)
{
TryMetamorph((ent, start));
}
}
private bool TryMetamorph(Entity<FoodSequenceStartPointComponent> start)
{
List<MetamorphRecipePrototype> availableRecipes = new();
foreach (var recipe in _proto.EnumeratePrototypes<MetamorphRecipePrototype>())
{
if (recipe.Key != start.Comp.Key)
continue;
bool allowed = true;
foreach (var rule in recipe.Rules)
{
if (!rule.Check(_proto, EntityManager, start, start.Comp.FoodLayers))
{
allowed = false;
break;
}
}
if (allowed)
availableRecipes.Add(recipe);
}
if (availableRecipes.Count <= 0)
return true;
Metamorf(start, _random.Pick(availableRecipes)); //In general, if there's more than one recipe, the yml-guys screwed up. Maybe some kind of unit test is needed.
QueueDel(start);
return true;
}
private void Metamorf(Entity<FoodSequenceStartPointComponent> start, MetamorphRecipePrototype recipe)
{
var result = SpawnAtPosition(recipe.Result, Transform(start).Coordinates);
//Try putting in container
_transform.DropNextTo(result, (start, Transform(start)));
if (!_solutionContainer.TryGetSolution(result, start.Comp.Solution, out var resultSoln, out var resultSolution))
return;
if (!_solutionContainer.TryGetSolution(start.Owner, start.Comp.Solution, out var startSoln, out var startSolution))
return;
_solutionContainer.RemoveAllSolution(resultSoln.Value); //Remove all YML reagents
resultSoln.Value.Comp.Solution.MaxVolume = startSoln.Value.Comp.Solution.MaxVolume;
_solutionContainer.TryAddSolution(resultSoln.Value, startSolution);
MergeFlavorProfiles(start, result);
MergeTrash(start, result);
MergeTags(start, result);
}
private bool TryAddFoodElement(Entity<FoodSequenceStartPointComponent> start, Entity<FoodSequenceElementComponent> element, EntityUid? user = null)
{
// we can't add a live mouse to a burger.
if (!TryComp<FoodComponent>(element, out var elementFood))
return false;
if (elementFood.RequireDead && _mobState.IsAlive(element))
return false;
//looking for a suitable FoodSequence prototype
if (!element.Comp.Entries.TryGetValue(start.Comp.Key, out var elementProto))
return false;
if (!_proto.TryIndex(elementProto, out var elementIndexed))
return false;
//if we run out of space, we can still put in one last, final finishing element.
if (start.Comp.FoodLayers.Count >= start.Comp.MaxLayers && !elementIndexed.Final || start.Comp.Finished)
{
if (user is not null)
_popup.PopupClient(Loc.GetString("food-sequence-no-space"), start, user.Value);
return false;
}
// Prevents plushies with items hidden in them from being added to prevent deletion of items
// If more of these types of checks need to be added, this should be changed to an event or something.
if (TryComp<SecretStashComponent>(element, out var stashComponent) && stashComponent.ItemContainer.Count != 0)
{
return false;
}
//Generate new visual layer
var flip = start.Comp.AllowHorizontalFlip && _random.Prob(0.5f);
var layer = new FoodSequenceVisualLayer(elementIndexed,
_random.Pick(elementIndexed.Sprites),
new Vector2(flip ? -elementIndexed.Scale.X : elementIndexed.Scale.X, elementIndexed.Scale.Y),
new Vector2(
_random.NextFloat(start.Comp.MinLayerOffset.X, start.Comp.MaxLayerOffset.X),
_random.NextFloat(start.Comp.MinLayerOffset.Y, start.Comp.MaxLayerOffset.Y))
);
start.Comp.FoodLayers.Add(layer);
Dirty(start);
if (elementIndexed.Final)
start.Comp.Finished = true;
UpdateFoodName(start);
MergeFoodSolutions(start, element);
MergeFlavorProfiles(start, element);
MergeTrash(start, element);
MergeTags(start, element);
var ev = new FoodSequenceIngredientAddedEvent(start, element, elementProto, user);
RaiseLocalEvent(start, ev);
QueueDel(element);
return true;
}
private void UpdateFoodName(Entity<FoodSequenceStartPointComponent> start)
{
if (start.Comp.NameGeneration is null)
return;
var content = new StringBuilder();
var separator = "";
if (start.Comp.ContentSeparator is not null)
separator = Loc.GetString(start.Comp.ContentSeparator);
HashSet<ProtoId<FoodSequenceElementPrototype>> existedContentNames = new();
foreach (var layer in start.Comp.FoodLayers)
{
if (!existedContentNames.Contains(layer.Proto))
existedContentNames.Add(layer.Proto);
}
var nameCounter = 1;
foreach (var proto in existedContentNames)
{
if (!_proto.TryIndex(proto, out var protoIndexed))
continue;
if (protoIndexed.Name is null)
continue;
content.Append(Loc.GetString(protoIndexed.Name.Value));
if (nameCounter < existedContentNames.Count)
content.Append(separator);
nameCounter++;
}
var newName = Loc.GetString(start.Comp.NameGeneration.Value,
("prefix", start.Comp.NamePrefix is not null ? Loc.GetString(start.Comp.NamePrefix) : ""),
("content", content),
("suffix", start.Comp.NameSuffix is not null ? Loc.GetString(start.Comp.NameSuffix) : ""));
_metaData.SetEntityName(start, newName);
}
private void MergeFoodSolutions(EntityUid start, EntityUid element)
{
if (!TryComp<FoodComponent>(start, out var startFood))
return;
if (!TryComp<FoodComponent>(element, out var elementFood))
return;
if (!_solutionContainer.TryGetSolution(start, startFood.Solution, out var startSolutionEntity, out var startSolution))
return;
if (!_solutionContainer.TryGetSolution(element, elementFood.Solution, out _, out var elementSolution))
return;
startSolution.MaxVolume += elementSolution.MaxVolume;
_solutionContainer.TryAddSolution(startSolutionEntity.Value, elementSolution);
}
private void MergeFlavorProfiles(EntityUid start, EntityUid element)
{
if (!TryComp<FlavorProfileComponent>(start, out var startProfile))
return;
if (!TryComp<FlavorProfileComponent>(element, out var elementProfile))
return;
foreach (var flavor in elementProfile.Flavors)
{
if (startProfile != null && !startProfile.Flavors.Contains(flavor))
startProfile.Flavors.Add(flavor);
}
}
private void MergeTrash(EntityUid start, EntityUid element)
{
if (!TryComp<FoodComponent>(start, out var startFood))
return;
if (!TryComp<FoodComponent>(element, out var elementFood))
return;
foreach (var trash in elementFood.Trash)
{
startFood.Trash.Add(trash);
}
}
private void MergeTags(EntityUid start, EntityUid element)
{
if (!TryComp<TagComponent>(element, out var elementTags))
return;
EnsureComp<TagComponent>(start);
_tag.TryAddTags(start, elementTags.Tags);
}
}