Files
tbd-station-14/Content.Server/Nutrition/EntitySystems/MessyDrinkerSystem.cs
Princess Cheeseballs 91854e0776 Debody Food and Drink Systems, Combine Food and Drink into One System. (#39031)
* Shelve

* 22 file diff

* What if it was just better

* Hold that thought

* Near final Commit, then YAML hell

* 95% done with cs

* Working Commit

* Final Commit (Before reviews tear it apart and kill me)

* Add a really stupid comment.

* KILL

* EXPLODE TEST FAILS WITH MY MIND

* I hate it here

* TACTICAL NUCLEAR STRIKE

* Wait what the fuck was I doing?

* Comments

* Me when I'm stupid

* Food doesn't need solutions

* API improvements with some API weirdness

* Move non-API out of API

* Better comment

* Fixes and spelling mistakes

* Final fixes

* Final fixes for real...

* Kill food and drink localization files because I hate them.

* Water droplet fix

* Utensil fixes

* Fix verb priority (It should've been 2)

* A few minor localization fixes

* merge conflict and stuff

* MERGE CONFLICT NUCLEAR WAR!!!

* Cleanup

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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-08-06 12:53:38 -04:00

49 lines
1.5 KiB
C#

using Content.Server.Fluids.EntitySystems;
using Content.Server.Nutrition.Components;
using Content.Shared.Nutrition;
using Content.Shared.Nutrition.EntitySystems;
using Content.Shared.Popups;
using Robust.Shared.Random;
namespace Content.Server.Nutrition.EntitySystems;
public sealed class MessyDrinkerSystem : EntitySystem
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly IngestionSystem _ingestion = default!;
[Dependency] private readonly PuddleSystem _puddle = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<MessyDrinkerComponent, IngestingEvent>(OnIngested);
}
private void OnIngested(Entity<MessyDrinkerComponent> ent, ref IngestingEvent ev)
{
if (ev.Split.Volume <= ent.Comp.SpillAmount)
return;
var proto = _ingestion.GetEdibleType(ev.Food);
if (proto == null || !ent.Comp.SpillableTypes.Contains(proto.Value))
return;
// Cannot spill if you're being forced to drink.
if (ev.ForceFed)
return;
if (!_random.Prob(ent.Comp.SpillChance))
return;
if (ent.Comp.SpillMessagePopup != null)
_popup.PopupEntity(Loc.GetString(ent.Comp.SpillMessagePopup), ent, ent, PopupType.MediumCaution);
var split = ev.Split.SplitSolution(ent.Comp.SpillAmount);
_puddle.TrySpillAt(ent, split, out _);
}
}