Files
tbd-station-14/Content.Server/Nutrition/Components/MessyDrinkerComponent.cs
Princess Cheeseballs 91854e0776 Debody Food and Drink Systems, Combine Food and Drink into One System. (#39031)
* Shelve

* 22 file diff

* What if it was just better

* Hold that thought

* Near final Commit, then YAML hell

* 95% done with cs

* Working Commit

* Final Commit (Before reviews tear it apart and kill me)

* Add a really stupid comment.

* KILL

* EXPLODE TEST FAILS WITH MY MIND

* I hate it here

* TACTICAL NUCLEAR STRIKE

* Wait what the fuck was I doing?

* Comments

* Me when I'm stupid

* Food doesn't need solutions

* API improvements with some API weirdness

* Move non-API out of API

* Better comment

* Fixes and spelling mistakes

* Final fixes

* Final fixes for real...

* Kill food and drink localization files because I hate them.

* Water droplet fix

* Utensil fixes

* Fix verb priority (It should've been 2)

* A few minor localization fixes

* merge conflict and stuff

* MERGE CONFLICT NUCLEAR WAR!!!

* Cleanup

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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-08-06 12:53:38 -04:00

31 lines
863 B
C#

using Content.Shared.FixedPoint;
using Content.Shared.Nutrition.Prototypes;
using Robust.Shared.Prototypes;
namespace Content.Server.Nutrition.Components;
/// <summary>
/// Entities with this component occasionally spill some of the solution they're ingesting.
/// </summary>
[RegisterComponent]
public sealed partial class MessyDrinkerComponent : Component
{
[DataField]
public float SpillChance = 0.2f;
/// <summary>
/// The amount of solution that is spilled when <see cref="SpillChance"/> procs.
/// </summary>
[DataField]
public FixedPoint2 SpillAmount = 1.0;
/// <summary>
/// The types of food prototypes we can spill
/// </summary>
[DataField]
public List<ProtoId<EdiblePrototype>> SpillableTypes = new List<ProtoId<EdiblePrototype>> { "Drink" };
[DataField]
public LocId? SpillMessagePopup;
}